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Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming

     

     

     

     

     

Jamming    

Scripts Sensor Boosters -

       


Hull Resists

     

       

Template

Enemy Description
Jamming           Something Textaboutsomething

Sansha's Manual

Enemy Defensive Data Offensive Data
17924_256.png Eystur Rhomben

Jamming    

Ship Stats        
  2,500 HP
 60 %
 60 %
 60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

  XX,XXX Effective Shield Hit Points

Damage / Volley        
  2,500 HP - - - -
  1,250 HP - - - -

  10km optimal + 1km falloff range
  0,4 tracking speed
 49 meter signature radius
  12km attack range

Shortlist

Sansha's Nation Frigates
Name Sig Speed Orbit Damage Range Effective HP DPS/EHP [1] Sig/Speed [2]
  Eystur Rhomben
  49 m   3 360 m/s 11 km   120 dps   10 – 12 km   9 068 ehp   0,0132 dam/hp 0,014 ratio
  Jel Rhomben
  49 m   3 360 m/s 11 km   48 dps   10 – 12 km   3 264 ehp   0,0147 dam/hp 0,014 ratio
  Niarja Myelen Jamming 
  53 m   2 760 m/s 15 km   0 dps - 3 787 ehp   - 0,019 ratio
  Orkashu Myelen Jamming 
  53 m   2 760 m/s 15 km   0 dps - 2 762 ehp   - 0,019 ratio
  Orkashu Pontine
  49 m   3 360 m/s 11 km   120 dps   10 – 12 km   3 627 ehp   0,0331 dam/hp 0,014 ratio
  Renyn Meten  
  33 m   2 550 m/s 9 km   192 dps   10 – 12 km   8 898 ehp   0,0216 dam/hp 0,012 ratio
  Sansha's Nation Commander  
  39 m   2 100 m/s 12 km   1 250 dps   60 km   8 103 ehp   0,1543 dam/hp 0,018 ratio
  Schmaeel Medulla   
  36 m   4 000 m/s 12 km   52 dps   12 – 20 km   9 235 ehp   0,0056 dam/hp 0,009 ratio
  Tama Cerebellum  
  39 m   2 100 m/s 12 km   300 dps   60 km   8 103 ehp   0,0370 dam/hp 0,018 ratio
  Youl Meten  
  33 m   2 550 m/s 8 km   40 dps   10 – 12 km   3 217 ehp   0,0124 dam/hp 0,012 ratio
  Anthem Neo
  184 m   1 350 m/s 140 km   168 dps   146 – 176 km   87 717 ehp   0,0019 dam/hp 0,136 ratio
  Arnon Epithalamus Jamming
  215 m   1 300 m/s 50 km   164 dps   125 km   65 415 ehp   0,0025 dam/hp 0,165 ratio
  Auga Hypophysis   
  325 m   1 100 m/s 6 km   480 dps   12 – 20 km   51 598 ehp   0,0093 dam/hp 0,295 ratio
  Lirsautton Parichaya
  125 m   1 400 m/s 7,5 km   440 dps   10 km   25 033 ehp   0,0176 dam/hp 0,089 ratio
  Mara Paleo  
  65 m   2 050 m/s 60 km   0 dps - 29 505 ehp   - 0,031 ratio
  Raa Thalamus
  200 m   1 520 m/s 18 km   80 dps   23 – 33 km   37 999 ehp   0,0021 dam/hp 0,131 ratio
  Romi Thalamus
  200 m   1 520 m/s 18 km   320 dps   23 – 33 km   105 552 ehp   0,0030 dam/hp 0,131 ratio
  Uitra Telen
  300 m   1 500 m/s 30 km   132 dps   22,5 – 32,5 km   132 070 ehp   0,0010 dam/hp 0,2 ratio
  Vylade Dien  
  422 m   170 m/s 120 km   0 dps - 274 918 ehp   - 2,482 ratio
  Citizen / Slave    
  540 m   850 m/s 12 km   820 dps   35 km   179 075 ehp   0,0046 dam/hp 0,635 ratio
  Deltole Tegmentum    
  540 m   850 m/s 12 km   820 dps   35 km   179 075 ehp   0,0046 dam/hp 0,635 ratio
  Intaki Colliculus  
  320 m   980 m/s 50 km   226 dps   170 km   315 598 ehp   0,0007 dam/hp 0,326 ratio
  Ostingele Tectum
  530 m   850 m/s 40 km   528 dps   45 – 65 km   289 854 ehp   0,0018 dam/hp 0,623 ratio
  Outuni Mesen    
  400 m   790 m/s 18 km   352 dps   45 – 65 km   215 105 ehp   0,0016 dam/hp 0,506 ratio
  Yulai Crus Cerebi
  400 m   800 m/s 120 km   397 dps   160 – 210 km   118 009 ehp   0,0034 dam/hp 0,5 ratio
  Kundalini / Uroborus    
  14050 m   75 m/s 40 km   0 dps 170 km   13 996 150 ehp   - 187,333 ratio
  1. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the Tamas before the Eysturs, as they are both easier to hit and do more damage per hit points.
  2. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resists

       

Resist-table

Ship Stats        
  2,500 HP
 60 %
60 %
60 %
60 %
  1,250 HP
 43 %
 43 %
 43 %
 43 %
  625 HP
 0 %
 0 %
 0 %
 0 %

Synth boosters

The synth boosters are expensive and only lasts for 30 minutes, but they are legal and has no drawbacks. It's not a common practice to use boosters, but if you're looking for that extra edge and is willing to pay for it, you can.

The first slot offers the following legal boosters:

28670_32.png Synth Blue Pill Booster (+3% shield boost)
28676_32.png Synth Exile Booster (+3% armour repairs)
28680_32.png Synth Mindflood Booster (+3% capacitor capacity)
28682_32.png Synth X-Instinct Booster (-2,25% signature radius)

The second slot offers the following legal boosters:

28674_32.png Synth Drop Booster (+3% turret tracking speed)
28678_32.png Synth Frentix Booster (+3% optimal range)
28684_32.png Synth Sooth Sayer Booster (+3% falloff range)

The third slot offers the following legal booster:

28672_32.png Synth Crash Booster (+5% speed and +5% scan resolution)

Know your flags and timers

 
NPC flag.
 
PvP flag.
 
Weapon flag.
 
Suspect flag.
 
Criminal flag.

NPC – This pilot has used offensive modules against an NPC. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires.

PVP – This pilot has recently attacked or been attacked by another pilot. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires.

Weapons - A pilot with this flag has recently used offensive modules against another pilot. The pilot will not be able to jump, dock or switch ships while this flag is active.

Suspect/Criminal - This pilot has recently committed criminal or suspicious acts in Empire space. This flag has two states – Suspect(yellow) and Criminal (red). The state is dependent on the severity of their actions and whether or not the actions were committed in Empire space. CONCORD will take action against pilots flagged as criminals in their space, but anyone with either state flagged is freely attackable by other capsuleers.