User:Cassiel Seraphim/Sandbox

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Warp scrambling Warp disrupting Energy neutralizing Target painting Webbing Jamming

Warp scrambling Warp scrambling Warp scrambling

Warp disrupting Warp disrupting Warp disrupting

Energy neutralizing Energy neutralizing Energy neutralizing

Target painting Target painting Target painting

Webbing Webbing Webbing

Jamming Jamming Jamming

Scripts Sensor Boosters -

Tracking Speed Script Optimal Range Script Scan Resolution Script Targeting Range Script


Hull Resists

Shield Armour Structure

Electromagnetic resistance Thermal resistance Kinetic resistance Explosive resistance

Template

Enemy Description
JammingWarp scramblingEnergy neutralizingTarget paintingWebbingShield TransporterRemote ECM BurstWarfare LinksSmall targetMedium targetLarge target Something Textaboutsomething

Sansha's Manual

Enemy Defensive Data Offensive Data
17924_256.png Eystur Rhomben

JammingWarp scramblingEnergy neutralizingTarget paintingWebbing

Ship Stats Electromagnetic Resistance Thermal Resistance Kinetic Resistance Explosive Resistance
Shield Hit Points 2,500 HP
 60 %
 60 %
 60 %
60 %
Armour Hit Points 1,250 HP
 43 %
 43 %
 43 %
 43 %
Structure Hit Points 625 HP
 0 %
 0 %
 0 %
 0 %

Effective Shield Hit Points XX,XXX Effective Shield Hit Points

Damage / Volley Electromagnetic Damage Thermal Damage Kinetic Damage Explosive Damage
Turret Damage 2,500 HP - - - -
Torpedo Damage 1,250 HP - - - -

Optimal Range Script 10km optimal + 1km falloff range
Tracking Speed Script 0,4 tracking speed
Signature Radius49 meter signature radius
Targeting Range Script 12km attack range

Shortlist

Sansha's Nation Frigates
Name Sig Speed Orbit Damage Range Effective HP DPS/EHP [1] Sig/Speed [2]
Small target Eystur Rhomben
Signature 49 m Velocity 3 360 m/s 11 km Orbit 120 dps Turret Damage 10 – 12 km Attack Range 9 068 ehp Effective Hit Points 0,0132 dam/hp 0,014 ratio
Small target Jel Rhomben
Signature 49 m Velocity 3 360 m/s 11 km Orbit 48 dps Turret Damage 10 – 12 km Attack Range 3 264 ehp Effective Hit Points 0,0147 dam/hp 0,014 ratio
Small target Niarja Myelen JammingEnergy neutralizing
Signature 53 m Velocity 2 760 m/s 15 km Orbit 0 dps No offense 3 787 ehp Effective Hit Points No offense 0,019 ratio
Small target Orkashu Myelen JammingEnergy neutralizing
Signature 53 m Velocity 2 760 m/s 15 km Orbit 0 dps - 2 762 ehp Effective Hit Points - 0,019 ratio
Small target Orkashu Pontine
Signature 49 m Velocity 3 360 m/s 11 km Orbit 120 dps Turret Damage 10 – 12 km Attack Range 3 627 ehp Effective Hit Points 0,0331 dam/hp 0,014 ratio
Small target Renyn Meten Webbing
Signature 33 m Velocity 2 550 m/s 9 km Orbit 192 dps Turret Damage 10 – 12 km Attack Range 8 898 ehp Effective Hit Points 0,0216 dam/hp 0,012 ratio
Small target Sansha's Nation Commander Warp scrambling
Signature 39 m Velocity 2 100 m/s 12 km Orbit 1 250 dps Torpedo Damage 60 km Attack Range 8 103 ehp Effective Hit Points 0,1543 dam/hp 0,018 ratio
Small target Schmaeel Medulla Warp scramblingWebbing
Signature 36 m Velocity 4 000 m/s 12 km Orbit 52 dps Turret Damage 12 – 20 km Attack Range 9 235 ehp Effective Hit Points 0,0056 dam/hp 0,009 ratio
Small target Tama Cerebellum Warp scrambling
Signature 39 m Velocity 2 100 m/s 12 km Orbit 300 dps Torpedo Damage 60 km Attack Range 8 103 ehp Effective Hit Points 0,0370 dam/hp 0,018 ratio
Small target Youl Meten Webbing
Signature 33 m Velocity 2 550 m/s 8 km Orbit 40 dps Turret Damage 10 – 12 km Attack Range 3 217 ehp Effective Hit Points 0,0124 dam/hp 0,012 ratio
Medium target Anthem Neo
Signature 184 m Velocity 1 350 m/s 140 km Orbit 168 dps Turret Damage 146 – 176 km Attack Range 87 717 ehp Effective Hit Points 0,0019 dam/hp 0,136 ratio
Medium target Arnon Epithalamus Jamming
Signature 215 m Velocity 1 300 m/s 50 km Orbit 164 dps Torpedo Damage 125 km Attack Range 65 415 ehp Effective Hit Points 0,0025 dam/hp 0,165 ratio
Medium target Auga Hypophysis Warp scramblingWebbing
Signature 325 m Velocity 1 100 m/s 6 km Orbit 480 dps Turret Damage 12 – 20 km Attack Range 51 598 ehp Effective Hit Points 0,0093 dam/hp 0,295 ratio
Medium target Lirsautton Parichaya
Signature 125 m Velocity 1 400 m/s 7,5 km Orbit 440 dps Torpedo Damage 10 km Attack Range 25 033 ehp Effective Hit Points 0,0176 dam/hp 0,089 ratio
Medium target Mara Paleo Shield Transporter
Signature 65 m Velocity 2 050 m/s 60 km Orbit 0 dps - 29 505 ehp Effective Hit Points - 0,031 ratio
Medium target Raa Thalamus
Signature 200 m Velocity 1 520 m/s 18 km Orbit 80 dps Turret Damage 23 – 33 km Attack Range 37 999 ehp Effective Hit Points 0,0021 dam/hp 0,131 ratio
Medium target Romi Thalamus
Signature 200 m Velocity 1 520 m/s 18 km Orbit 320 dps Turret Damage 23 – 33 km Attack Range 105 552 ehp Effective Hit Points 0,0030 dam/hp 0,131 ratio
Medium target Uitra Telen
Signature 300 m Velocity 1 500 m/s 30 km Orbit 132 dps Turret Damage 22,5 – 32,5 km Attack Range 132 070 ehp Effective Hit Points 0,0010 dam/hp 0,2 ratio
Medium target Vylade Dien Warfare Links
Signature 422 m Velocity 170 m/s 120 km Orbit 0 dps - 274 918 ehp Effective Hit Points - 2,482 ratio
Large target Citizen / Slave Warp scramblingEnergy neutralizingTarget painting
Signature 540 m Velocity 850 m/s 12 km Orbit 820 dps Torpedo Damage 35 km Attack Range 179 075 ehp Effective Hit Points 0,0046 dam/hp 0,635 ratio
Large target Deltole Tegmentum Warp scramblingEnergy neutralizingTarget painting
Signature 540 m Velocity 850 m/s 12 km Orbit 820 dps Torpedo Damage 35 km Attack Range 179 075 ehp Effective Hit Points 0,0046 dam/hp 0,635 ratio
Large target Intaki Colliculus Shield Transporter
Signature 320 m Velocity 980 m/s 50 km Orbit 226 dps Torpedo Damage 170 km Attack Range 315 598 ehp Effective Hit Points 0,0007 dam/hp 0,326 ratio
Large target Ostingele Tectum
Signature 530 m Velocity 850 m/s 40 km Orbit 528 dps Turret Damage 45 – 65 km Attack Range 289 854 ehp Effective Hit Points 0,0018 dam/hp 0,623 ratio
Large target Outuni Mesen Warp scramblingEnergy neutralizingWebbing
Signature 400 m Velocity 790 m/s 18 km Orbit 352 dps Turret Damage 45 – 65 km Attack Range 215 105 ehp Effective Hit Points 0,0016 dam/hp 0,506 ratio
Large target Yulai Crus Cerebi
Signature 400 m Velocity 800 m/s 120 km Orbit 397 dps Turret Damage 160 – 210 km Attack Range 118 009 ehp Effective Hit Points 0,0034 dam/hp 0,5 ratio
Large target Kundalini / Uroborus Energy neutralizingShield TransporterRemote ECM Burst
Signature 14050 m Velocity 75 m/s 40 km Orbit 0 dps 170 km Attack Range 13 996 150 ehp Effective Hit Points - 187,333 ratio
  1. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it obvious that it's better to remove the Tamas before the Eysturs, as they are both easier to hit and do more damage per hit points.
  2. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.

Progression template

 67%

For resists:

 60 %
 43 %
 33 %
 90 %

Resists

shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance

Resist-table

Ship Stats shield electromagnetic resistance shield thermal resistance shield kinetic resistance shield explosive resistance
Icon shield.png 2,500 HP
 60 %
60 %
60 %
60 %
borderless 1,250 HP
 43 %
 43 %
 43 %
 43 %
Icon hull.png 625 HP
 0 %
 0 %
 0 %
 0 %

Synth boosters

The synth boosters are expensive and only lasts for 30 minutes, but they are legal and has no drawbacks. It's not a common practice to use boosters, but if you're looking for that extra edge and is willing to pay for it, you can.

The first slot offers the following legal boosters:

28670_32.png Synth Blue Pill Booster (+3% shield boost)
28676_32.png Synth Exile Booster (+3% armour repairs)
28680_32.png Synth Mindflood Booster (+3% capacitor capacity)
28682_32.png Synth X-Instinct Booster (-2,25% signature radius)

The second slot offers the following legal boosters:

28674_32.png Synth Drop Booster (+3% turret tracking speed)
28678_32.png Synth Frentix Booster (+3% optimal range)
28684_32.png Synth Sooth Sayer Booster (+3% falloff range)

The third slot offers the following legal booster:

28672_32.png Synth Crash Booster (+5% speed and +5% scan resolution)

Know your flags and timers

NPC flag. NPC – This pilot has used offensive modules against an NPC. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires.
PvP flag. PVP – This pilot has recently attacked or been attacked by another pilot. If a pilot logs off while this flag is active, their ship will remain in space until the timer expires.
Weapon flag. Weapons - A pilot with this flag has recently used offensive modules against another pilot. The pilot will not be able to jump, dock or switch ships while this flag is active.
Suspect flag.
Criminal flag.

Suspect/Criminal - This pilot has recently committed criminal or suspicious acts in Empire space. This flag has two states – Suspect(yellow) and Criminal (red). The state is dependent on the severity of their actions and whether or not the actions were committed in Empire space. CONCORD will take action against pilots flagged as criminals in their space, but anyone with either state flagged is freely attackable by other capsuleers.

While at war

At war When your corporation or alliance is at war, the PvP flag becomes deceptively dangerous because assisting anyone with a PvP flag who is at war will flag you as a suspect. As such, it's important to avoid accidentally shooting corporation members, since that is a legal action in and by itself, but it will give you both PvP flags which in turn will either flag the logistics directly or make them inherit the flag, spreading it around.
If you get _any_ other flag than an NPC flag, let your fleet commander know right away. You'll most likely be forced to dock up for safety.