Tech 3 Production

From EVE University Wiki
Revision as of 17:27, 23 February 2010 by Kinamisa (talk | contribs) (→‎Process: Removed link. Referring to itself.)
Jump to: navigation, search

Introduction

Tech 3 ships are made using materials obtained in wormhole space.

As can be seen from the following flowchart there are 4 distinct manufacturing stages:

  • React Polymers
  • Construct Components
  • Reverse Engineer subsystem and hull BPCs
  • Construct subsystems and hulls

These steps, and the skills and materials for each are detailed below.

Process Flow

caption

Polymer Reaction

Skills

  • Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
  • POS Management Role (to manage the control tower to set up the production process)

Materials

  • Polymer Reaction Blueprints are seeded on the NPC market under Manufacture & Research / Reactions / Polymer Reactions
  • Fullerites are obtained using Gas Mining from Ladar sites in wormhole space
  • Minerals are obtained from mining standard ores

Process

T3 Component Construction

Skills

Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. Each T3 Component BPO needs:

  • Electromagnetic Physics 2, plus one of
  • Graviton Physics 2
  • High Energy Physics 2
  • Mechanical Engineering 2
  • Plasma Physics 2

Materials

  • Salvage is obtained by salvaging sleeper wrecks
  • Component BPOs are available on the NPC market under Blueprints / Components / Hybrid Components

Process

  • Components can be constructed in NPC stations, or using a Component Assembly Array anchored at a POS

Reverse Engineering

Skills

Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5.

  • Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
  • Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
  • Electronic Subsystem Technology (needs Electronic Engineering 4)
  • Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
  • Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
  • Hull - Mechanical Engineering 1, Plasma Physics 1

Materials

  • Ancient relics are gathered from Magnetometric sites in wormhole space using an Analyser (Archaeology skill). Some also drop from Radar sites
  • Tech 3 Datacores, Decryptors and R.A.M. are obtained from Radar sites in wormhole space using a Codebreaker (Hacking skill)
  • Standard Datacores are obtained using research agents for the corresponding science skill

Process

  • Reverse Engineering can be performed using an Experimental Lab anchored at a POS or at a Caldari Outpost

Subsystem Construction

Skills

needs the Subsystem Technology skill to 4 (see Reverse Engineering above)

  • Cruiser Construction 4
  • Jury Rigging 5
  • <Racial> Starship Engineering 4
  • Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
  • Propulsion Subsystem Technology (needs Graviton Physics 4)
  • Electronic Subsystem Technology (needs Electronic Engineering 4)
  • Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
  • Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4

Materials

  • Components are created from salvage (see above)
  • BPCs are created by Reverse Engineering ancient relics (see above)

Process

  • Subsystem construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost

Hull Construction:

Skills

  • Cruiser Construction 5
  • Industry 5
  • <Racial> Starship Engineering 5
  • Mechanical Engineering 4

Materials

  • Components are created from salvage (see above)
  • BPCs are created by Reverse Engineering ancient relics (see above)

Process

  • Hull construction can be performed at a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost