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Skills:Electronic Systems

From EVE University Wiki

Overview

The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialised skills which are only useful for a limited selection of pilots.

Propulsion Jamming, which lets you operate tackling modules, is in a sense the cornerstone of PvP -- you can't kill someone if you can't stop them from warping away.

Skill Purpose
Cloaking Allows use of cloaking devices. Reduction of uncloak targeting delay penalty.
Electronic Warfare Allows use of ECM jammers. Reduces ECM module capacitor consumption.
Long Distance Jamming Bonus to EWAR module optimal range.
Projected Electronic Counter Measures Bonus to Projected ECM Cycle time. (Reduces Time)
Propulsion Jamming Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption.
Sensor Linking Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules.
Signal Dispersion Bonus to ECM Jammer strength.
Signal Suppression Bonus to Sensor Dampener effectiveness.
Signature Focusing Bonus to effectiveness of Target Painters.
Turret Destabilization Bonus to effectiveness of Tracking Disruptors.
Weapon Disruption Allows use of Tracking Disruptors. Bonus reduction to Tracking Disruptor capacitor consumption.


  Cloaking

Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts.
  Attributes:   
  Multiplier: 6x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management IV
  I required for: T1 and Faction cloaking devices
  III required for: T2 cloaking devices (except Covert ops cloaking device II)
  IV required for: Covert ops cloaking device II; Black Ops
  V required for: CONCORD modified cloaking device
  Notes: Level I allows you to fit a prototype cloak which will let you remain hidden and undetectable by probes in a safespot for as long as you like. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ships. Unless you're training for one of those stealth ships, or planning some kind of wacky ambush tactic, you can probably get away with just training Cloaking to I to access prototype cloaks, and then ignoring it.



  Electronic Warfare

Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules.
  Attributes:   
  Multiplier: 2x
  Price: 125k ISK
  Alpha max level: IV
  Prerequisites: CPU Management I
  I required for: T1 electronic warfare modules
  II required for: Frequency Modulation
  III required for: T1 Signal distortion amplifiers; heavy ECM drones; Long Distance Jamming
  IV required for: T2 ECM and EECM modules; Electronic Warfare Drone Interfacing; Signal Dispersion
  V required for: Projected Electronic Counter Measures
  Notes: A key skill for ECM pilots. Level IV lets you use T2 jammers and T2 ECCM.



  Frequency Modulation

Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 200k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management III; Electronic Warfare II
  Notes: Falloff isn't as important as optimal range, but anyone specialising in ewar should train this up to IV in the medium term.



  Long Distance Jamming

Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
  Attributes:   
  Multiplier: 4x
  Price: 500k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management IV; Electronic Warfare III
  Notes: An excellent, high-priority support skill for ewar specialists.



  Projected Electronic Counter Measures

Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
  Attributes:   
  Multiplier: Projected Electronic Counter Measures
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Projected Electronic Counter Measures ISK">Projected Electronic Counter Measures ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: Electronic Warfare V; CPU Management I
  I required for: Remote ECM Burst I
  Notes: Only relevant to capital pilots.



  Propulsion Jamming

Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 175k ISK
  Alpha max level: IV
  Prerequisites: CPU Management III; Navigation II
  I required for: T1 and Faction stasis webifiers and warp scramblers
  II required for: T2 warp scramblers
  III required for: Webifier drones
  IV required for: Stasis Webifier II
  V required for: Warp Disruption Field Generator II; Interdiction Sphere Launcher I; Warp Disruption Field Generator I; Heavy Interdictors
  Notes: This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP.



  Sensor Linking

Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 125k ISK
  Alpha max level: III
  Prerequisites: CPU Management III
  I required for: T1 sensor boosters and targeting links
  II required for: Sensor dampening drones
  IV required for: Remote Sensor Booster II; Remote Sensor Dampener II; Tracking Link II; Signal Suppression
  Notes: Key skill for sensor dampening, the Gallente ewar, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps.



  Signal Dispersion

Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
  Attributes:   
  Multiplier: 5x
  Price: 1M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management V; Electronic Warfare IV
  Notes: Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength.



  Signal Suppression

Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
  Attributes:   
  Multiplier: 5x
  Price: 800k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management V; Sensor Linking IV
  Notes: Excellent support skill for sensor dampening.



  Signature Focusing

Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
  Attributes:   
  Multiplier: 5x
  Price: 600k ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management V; Target Painting IV
  Notes: Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots.



  Tactical Logistics Reconfiguration

Skill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
  Attributes:   
  Multiplier: 8x
  Price: 25M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Logistics V
  Notes: Only relevant for carrier pilots.



  Target Breaker Amplification

Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
  Attributes:   
  Multiplier: Target Breaker Amplification
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Target Breaker Amplification ISK">Target Breaker Amplification ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: CPU Management IV



  Target Painting

Skill at using target painters. 5% less capacitor need for target painters per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 100k ISK
  Alpha max level: III
  Prerequisites: CPU Management III
  I required for: T1 and Faction target painters
  III required for: Target painter drones
  IV required for: Target Painter II; Signature Focusing
  Notes: The basic support skill for target painting, the Minmatar form of ewar.



  Turret Destabilization

Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
  Attributes:   
  Multiplier: Turret Destabilization
  Price: <span style="cursor: help;" title="The skillbook for this skill costs Turret Destabilization ISK">Turret Destabilization ISK
  Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
  Prerequisites: CPU Management V; Weapon Disruption IV
  Notes: Excellent support skill for tracking disruption.



  Weapon Disruption

Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
  Attributes:   
  Multiplier: 3x
  Price: 100k ISK
  Alpha max level: IV
  Prerequisites: CPU Management III
  I required for: T1 and Faction tracking distruptors
  III required for: Tracking disruptor drones
  IV required for: Tracking Disruptor II; Turret Destabilization
  Notes: Tracking disruption is the Amarr form of ewar, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr.


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