Teams
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Teams
Teams, also known as work teams, are a superior alternative to the NPC workforce provided when starting industry jobs, which help decrease the amount of materials needed for a job and also help decrease the time that said jobs take to complete, depending on which team you use to start it.
What are teams?
Once Crius becomes live on the Tranquility server, "all" industry jobs (manufacturing jobs when Crius releases, but more types of jobs will require it in the future) will require an NPC workforce, that is, people that actually build the ship for you. Don't fret, for you will be provided with a workforce when you start a job. These teams are intended to be a better alternative to the standard workforce, as they provide specific bonuses to anything from specific types of ship hull manufacturing jobs to boosters and ammunition.
How do teams work?
Lifecycle
Specializations
All teams have four specialties, or bonuses that they can give, which come from its members - each team member contributes one specialty to the team.
Each team member's specialty can be either broad or narrow. Broad specialties affect an entire class of items, such as small, medium or large classes of ships and provide smaller bonuses. Narrow specialties affect a specific type of item, like industrial ships or frigates and provide larger bonuses.
Here is a list of all the Broad specialties, and what they affect: <insert list here>
Here is a list of all the Narrow specialties, and what they affect: <insert list here>
The magnitude of the bonus generated from an individual team member's specialty is dependent on whether said bonus is narrow or broad, as stated above, as well as if it affects material efficiency or manufacturing time. In addition, each team member has an efficiency level, which also affects how big the bonuses they give will be.
Here is a list that shows how much each efficiency level affects bonuses: <insert table here>
Salary
Restrictions
Teams cannot be owned by a particular entity, be it an individual, corporation or alliance, and are tied to systems, rather than structures in said system, like stations. You cannot use a team to help with a job outside of said team's current system.