Archive:Noob Night in the Hole Ship Fittings
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This page is meant to be a basic guide for newer pilots who are planning on coming for a campus visit during a Noob Night in the Hole class (Introductory to W-Space and the Wormhole Campus).
General notes:
- Use the following fittings as they are but if you have the skills/ISK for upgrades, focus on upgrading the tank first
- The Prototype Adaptive Nano Membranes can be replaced with Adaptive Nano Plating (if Hull Upgrades IV has been trained) for more resists - especially on cruisers
- Some fits show 4 drones instead of 5 to provide an exact fit for a very new pilot. If you have Drones trained to V, fit 5 drones instead
- Survivability in PvE (Sleeper Site running)
- Frigates: Low - you can call for reps once targeted but chances are reps won't land before you lose your ship. Your best bet is to align and warp out once targeted
- Destroyers: Low - same as frigates but warping away will take a bit longer due to lower agility so align and warp off the moment you are targeted
- Cruisers: Medium - due to some buffer, logi should be able to save you as long as you call for reps as soon as you are targeted. Keep in mind that if you draw full room agro, logi may not be able to keep you alive. In that case, align and be ready to warp if needed
- Battlecruisers: Good - if you call for reps once you start taking damage, you should be fine but align just in case and be ready to warp off if reps are not holding for some reason and you are in low armor
- Click "NOTES" if available on a fit for ship cost and additional piloting guidelines
Frigates
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
F85 Peripheral Damage System I
200mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Processor Overclocking Unit I
Hobgoblin I x1
Antimatter Charge S x1000
- Cost: about 3.5mil
- For PvE and PvP - get close (within 2-3km) and orbit with AB on.
- Cap stable with everything running.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
75mm Prototype Gauss Gun, Antimatter Charge S
75mm Prototype Gauss Gun, Antimatter Charge S
Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Faint Warp Disruptor I
Drone Damage Amplifier I
Micro Auxiliary Power Core I
Local Hull Conversion Nanofiber Structure I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Polycarbon Engine Housing I
Hobgoblin I x5
Antimatter Charge S x1000
- Cost: about 2.7mil
- For PvE and PvP - orbit at 20-30km with MWD on and send in your drones to do the work.
- If anything gets within about 6km, you can try shooting it with the rails also.
- Cap stable with MWD on and warp disruptor off.
- Get ready to warp away if you are yellow-boxed.
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Experimental 1MN Afterburner I
X5 Prototype Engine Enervator
Faint Warp Disruptor I
X5 Prototype Engine Enervator
400mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Micro Auxiliary Power Core I
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Antimatter Charge S x1000
- Cost: about 4mil
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Small Anti-Explosive Pump I
Small Ancillary Current Router I
Small Trimark Armor Pump I
Mjolnir Rocket x1000
- Cost: about 4mil
125mm Light Gallium Machine Gun, EMP S
125mm Light Gallium Machine Gun, EMP S
125mm Light Gallium Machine Gun, EMP S
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
EMP S x1000
- Cost: about 4mil
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
'Malkuth' Rocket Launcher I, Mjolnir Rocket
Limited 1MN Afterburner I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
F85 Peripheral Damage System I
400mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Mjolnir Rocket x1000
- Cost: about 3mil
Destroyers
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I
400mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Drone Damage Amplifier I
Small Anti-Thermic Pump I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Hobgoblin I x5
Hammerhead I x3
Antimatter Charge S x1000
- Cost: about 7mil
- For PvE and PvP - orbit at 20km with MWD on and let your drones do the work.
- Not cap stable - turn off MWD when needed.
- Use blasters to pick off things that come within 2km.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Modal Light Electron Particle Accelerator I, Antimatter Charge S
Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
F85 Peripheral Damage System I
400mm Reinforced Rolled Tungsten Plates I
Prototype Armor Explosive Hardener I
Small Anti-Thermic Pump I
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Antimatter Charge S x2000
- Cost: about 6mil
- For PvE and PvP - get up close and orbit at 2km with AB on.
- Cap stable with scram off.
- The blasters are your only weapon on this one.
- Call for reps as soon as you are yellow-boxed (reps may not land in time should you start taking damage) or align out and warp away as soon as you are red-boxed.
Cruisers
220mm Medium Prototype Automatic Cannon, Republic Fleet EMP M
220mm Medium Prototype Automatic Cannon, Republic Fleet EMP M
220mm Medium Prototype Automatic Cannon, Republic Fleet EMP M
220mm Medium Prototype Automatic Cannon, Republic Fleet EMP M
5W Infectious Power System Malfunction
Experimental 10MN Microwarpdrive I
Optical Tracking Computer I, Optimal Range Script
X5 Prototype Engine Enervator
Warp Scrambler II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Warrior II x5
Optimal Range Script x1
Republic Fleet EMP M x1000
- Cost: about 28mil
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Small Electrochemical Capacitor Booster I, Cap Booster 200
X5 Prototype Engine Enervator
Damage Control I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Drone Damage Amplifier I
Medium Trimark Armor Pump I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Hobgoblin I x4
Hammerhead I x4
Cap Booster 200 x40
Antimatter Charge M x2000
- Cost: about 24mil
- About a 11.5 day train for a brand new Gallente pilot with no training implants and no remap
- 28,908 EHP (EFT)
- Armor resists: 61.8/64.4/64.4/64.8
- 93 DPS using Hammerhead I's
- 164 DPS with blasters
- 40km drone control range
- For PvE - get within the 40km drone control range and use the Hobgoblins to kill frigates and cruisers and the Hammerheads to kill battleships.
- For PvP - either stay at range (within 40km) and use drones or if close range (up to 4km) also use blasters. Point whatever the FC calls for within 20km and web what you can within 10km.
- Use cap booster if low on capacitor (from heavy MWD use for example).
Anode Electron Particle Cannon I, Federation Navy Antimatter Charge M
Anode Electron Particle Cannon I, Federation Navy Antimatter Charge M
Anode Electron Particle Cannon I, Federation Navy Antimatter Charge M
Anode Electron Particle Cannon I, Federation Navy Antimatter Charge M
Experimental 10MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 150
X5 Prototype Engine Enervator
Warp Scrambler II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Drone Damage Amplifier II
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Hobgoblin II x5
Acolyte II x5
Hornet EC-300 x5
Navy Cap Booster 150 x25
Federation Navy Antimatter Charge M x1000
- Cost: about 36mil
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Anode Electron Particle Cannon I, Antimatter Charge M
Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
800mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Linear Flux Stabilizer I
Medium Anti-Thermic Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Hobgoblin I x4
Antimatter Charge M x2000
- Cost: about 27mil
- About 19K EHP (EFT)
- Armor resists: 67.5/68.2/57.7/55.9
- About 190 DPS (Hobgoblins and Blasters)
- For PvE - you can use your drones at range (orbit at about 20km) without MWD on since that will drain your cap real fast or use your MWD to burn in and orbit cruisers/battleships at blaster range (about 3km). You may not be able to orbit frigates since they move fast. Turn off MWD once in close orbit.
- For PvP - use your MWD to burn into blaster range (about 3km) and orbit with MWD off. Use both your Hobgoblins and blasters. Web target and also scram if needed.
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Experimental 10MN Microwarpdrive I
10MN Afterburner II
Warp Scrambler II
X5 Prototype Engine Enervator
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Ancillary Current Router I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
Caldari Navy Antimatter Charge M x1000
- Cost: about 34mil
- MWD in, and, if primaried, orbit with AB on.
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Anode Electron Particle Cannon I, Caldari Navy Antimatter Charge M
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Prototype Armor Explosive Hardener I
Medium Ancillary Current Router I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Caldari Navy Antimatter Charge M x1000
- Cost: about 27mil
Upgraded 'Malkuth' Rapid Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Upgraded 'Malkuth' Rapid Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Core Probe Launcher I, Core Scanner Probe I /OFFLINE
Experimental 10MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
F85 Peripheral Damage System I
Beta Reactor Control: Reaction Control I
Medium Anti-Explosive Pump I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Caldari Navy Mjolnir Light Missile x1000
- Cost: about 21mil
Battlecruisers
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
Core Probe Launcher I, Core Scanner Probe I
Drone Link Augmentor I
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
X5 Prototype Engine Enervator
Drone Navigation Computer I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
1600mm Reinforced Rolled Tungsten Plates I
F85 Peripheral Damage System I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Prototype Armor Explosive Hardener I
Drone Damage Amplifier I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Medium Trimark Armor Pump I
Hobgoblin I x10
Hammerhead I x10
Navy Cap Booster 400 x25
Antimatter Charge M x2000
Core Scanner Probe I x16
- Cost: about 73mil
- If you are flying a Myrmidon, you should be able to fit a T2 tank/drones but if you can't for some reason, this fit will still do pretty well.
- About 53k EHP (EFT)
- Armor resists around 68% across the board
- About 180 DPS (Hammerheads and Rails)
- 60km drone control range
- For PvE and PvP - use your drones and range to your advantage.
- Use rails on anything cruiser sized and larger within about 20km.
- This fit is cap stable around 41% with no MWD.
- Cap booster shouldn't be needed except for possibly during PvP.