Skills:Electronic Systems
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Revision as of 16:44, 14 August 2014 by Drabbin mishi (talk | contribs) (Added note that Cloaking V is not useful.)
Overview
The Electronic Systems group contains all skills related to offensive Electronic Warfare. Some of the skills here are specialized skills which are only useful for a limited selection of pilots. Any skillbooks that cost one million ISK or less qualify for The Skillbook Program.
Propulsion Jamming, which lets you operate tackling modules, is in a sense the cornerstone of PvP -- you can't kill someone if you can't stop them from warping away.
Skill | Purpose |
---|---|
Cloaking | Allows use of cloaking devices. Reduction of uncloak targeting delay penalty. |
Electronic Warfare | Allows use of ECM jammers. Reduces ECM module capacitor consumption. |
Long Distance Jamming | Bonus to EWAR module optimal range. |
Projected Electronic Counter Measures | Bonus to Projected ECM Cycle time. (Reduces Time) |
Propulsion Jamming | Allows use of stasis webifier, warp scrambler/disruptor. Reduces Propulsion Jamming module capacitor consumption. |
Sensor Linking | Allows use of Sensor Boosters/Sensor Dampeners. Reduces capacitor consumption for these modules. |
Signal Dispersion | Bonus to ECM Jammer strength. |
Signal Suppression | Bonus to Sensor Dampener effectiveness. |
Signature Focusing | Bonus to effectiveness of Target Painters. |
Turret Destabilization | Bonus to effectiveness of Tracking Disruptors. |
Weapon Disruption | Allows use of Tracking Disruptors. Bonus reduction to Tracking Disruptor capacitor consumption. |
Cloaking
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts.
Attributes: | |
Multiplier: | 6x |
Price: | 5M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management IV |
I required for: | T1 and Faction cloaking devices |
III required for: | T2 cloaking devices (except Covert ops cloaking device II) |
IV required for: | Covert ops cloaking device II; Black Ops |
V required for: | CONCORD modified cloaking device |
Notes: | Level I allows you to fit a prototype cloak which will let you remain hidden and undetectable by probes in a safespot for as long as you like. Level IV lets you use the CovOps cloaking devices which will let you warp while cloaked, but can only be used on a limited range of stealth ships. Unless you're training for one of those stealth ships, or planning some kind of wacky ambush tactic, you can probably get away with just training Cloaking to I to access prototype cloaks, and then ignoring it. There is almost no reason for anyone to train Cloaking to V. |
Electronic Warfare
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.
Note: Does not affect capital class modules.
Attributes: | |
Multiplier: | 2x |
Price: | 125k ISK |
Alpha max level: | IV |
Prerequisites: | CPU Management I |
I required for: | T1 electronic warfare modules |
II required for: | Frequency Modulation |
III required for: | T1 Signal distortion amplifiers; heavy ECM drones; Long Distance Jamming |
IV required for: | T2 ECM and EECM modules; Electronic Warfare Drone Interfacing; Signal Dispersion |
V required for: | Projected Electronic Counter Measures |
Notes: | A key skill for ECM pilots. Level IV lets you use T2 jammers and T2 ECCM. |
Frequency Modulation
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 200k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management III; Electronic Warfare II |
Notes: | Falloff isn't as important as optimal range, but anyone specialising in ewar should train this up to IV in the medium term. |
Long Distance Jamming
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management IV; Electronic Warfare III |
Notes: | An excellent, high-priority support skill for ewar specialists. |
Projected Electronic Counter Measures
Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
Attributes: | |
Multiplier: | Projected Electronic Counter Measures |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Projected Electronic Counter Measures ISK">Projected Electronic Counter Measures ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Electronic Warfare V; CPU Management I |
I required for: | Remote ECM Burst I |
Notes: | Only relevant to capital pilots. |
Propulsion Jamming
Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 175k ISK |
Alpha max level: | IV |
Prerequisites: | CPU Management III; Navigation II |
I required for: | T1 and Faction stasis webifiers and warp scramblers |
II required for: | T2 warp scramblers |
III required for: | Webifier drones |
IV required for: | Stasis Webifier II |
V required for: | Warp Disruption Field Generator II; Interdiction Sphere Launcher I; Warp Disruption Field Generator I; Heavy Interdictors |
Notes: | This skill can be acquired for free through the tutorial missions. Points, scrams and webs are key PvP modules and it's well worth training this skill to IV if you ever PvP. |
Sensor Linking
Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | III |
Prerequisites: | CPU Management III |
I required for: | T1 sensor boosters and targeting links |
II required for: | Sensor dampening drones |
IV required for: | Remote Sensor Booster II; Remote Sensor Dampener II; Tracking Link II; Signal Suppression |
Notes: | Key skill for sensor dampening, the Gallente ewar, and also remote sensor boosting, which can be useful for bumping up the scan resolution of interceptors and HICs in gatecamps. |
Signal Dispersion
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V; Electronic Warfare IV |
Notes: | Excellent support skill for ECM pilots, as there aren't many ways to increase jammer strength. |
Signal Suppression
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 800k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V; Sensor Linking IV |
Notes: | Excellent support skill for sensor dampening. |
Signature Focusing
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
Attributes: | |
Multiplier: | 5x |
Price: | 600k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | CPU Management V; Target Painting IV |
Notes: | Excellent support skill for target painting, useful for stealth bomber pilots, and CNR/Golem pilots. |
Tactical Logistics Reconfiguration
Skill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Attributes: | |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Logistics V |
Notes: | Only relevant for carrier pilots. |
Target Breaker Amplification
Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.
Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
Attributes: | |
Multiplier: | Target Breaker Amplification |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Target Breaker Amplification ISK">Target Breaker Amplification ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | CPU Management IV |
Target Painting
Skill at using target painters. 5% less capacitor need for target painters per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 100k ISK |
Alpha max level: | III |
Prerequisites: | CPU Management III |
I required for: | T1 and Faction target painters |
III required for: | Target painter drones |
IV required for: | Target Painter II; Signature Focusing |
Notes: | The basic support skill for target painting, the Minmatar form of ewar. |
Turret Destabilization
Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
Attributes: | |
Multiplier: | Turret Destabilization |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Turret Destabilization ISK">Turret Destabilization ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | CPU Management V; Weapon Disruption IV |
Notes: | Excellent support skill for tracking disruption. |
Weapon Disruption
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
Attributes: | |
Multiplier: | 3x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | CPU Management III |
I required for: | T1 and Faction tracking distruptors |
III required for: | Tracking disruptor drones |
IV required for: | Tracking Disruptor II; Turret Destabilization |
Notes: | Tracking disruption is the Amarr form of ewar, and some of their ships have bonuses for it. It can also be useful even when used without hull bonuses, however, particularly for speed tanking or kiting fits, so PvP pilots may want to put some SP into it even if they don't fly Amarr. |
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