User:Aquamo

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Thanks for visiting my UNI Wiki - I'm keeping track of various things I've learned when in the UNI here. Here's a few things I have some experience with in EVE:

  • Highsec Ice mining
  • Wormhole life
    • basic Player Owned Station (POS) management
    • doing industry in wormholes
      • building T1 ships (frigates, cruisers, battleships, and industrial/mining ships)
      • making fuel
      • nanite paste production
    • running sites in C3 systems
      • how to properly run a fleet operation for C3 combat, relic, and data sites
  • Highsec fleet mining with the UNI's highsec group

I am not very good at PvP - which is why I am in the UNI, some of my goals here are eventually:

  • learn how to FC small fleets for specific types of operations
  • get good enough to recognize which fights to take, which ones not to take
  • learn how to design a fleet which properly counters other fleet compositions

Some fun stuff - I recently did a couple Ghost Sites and I survived both times, however, I was only able to hack 1 can on the first site, and I failed on the second site's first container.

Things I've especially enjoyed in EVE-UNI Recently

  • War target POCO take down of GOP-DROP in Amarr space
  • Hounds of Hades wormhole POS take down in J144739
  • Learning the basics of Null Sec life from fargo at the NSC
  • Taking a trip to the EVE gate with Danielle en Divalone and meeting Chribba and his Veldnaught in Amarr
  • I've updated the Bombing 101 wiki page to reflect some changes in Phoebe

My Exploration Notes

Here are some observations that I have made running data / relic sites the newly available exploration sites in a C3 wormhole. Since Phoebe, w-space (wormhole) systems have been given the random NULL sec type exploration sites. Below are my notes on each one I've run, type of loot, etc. Hope this is useful:

  • Ruined Angel Monument Site
    • a Relic site
    • cans have variable difficulty (kernel from 70-90 strength)
    • in two samples, the Ruins can type is often the best loot, in both occasions, approximately 24M ISK in Power Circuit salvage.
    • the rest of the site typically contains lower value, but usable salvage. Burned Logic Circuit salvage is not uncommon.
  • Forgotten Frontier Quarantine Outpost
    • a w-space Relic site, contains sleeper rats
    • sleeper rats in these sites are more difficult typically than the combat sites within a C3
  • Decayed Blood Raider Rock Formations
    • a Relic site
    • total value, about 24M ISK
    • Interface Circuit and Capacitor Console salvage being the most valuable
  • Central Angel Command Center
    • two BPCs (Medium Micro Jump Drive/Large Ancillary Shield Repairer)
    • misc salvage ; I lost one can, total value about 12.5M isk
  • Ruined Guristas Temple Site
    • misc salvage, about 2M isk worth
    • Medium Micro Jump Drive Blueprint
  • Ruined Angel Science Outpost
    • I got 4 of the 6 cans hacked with my perfect skill character + t2 rigged helios, implants, and t2 relic analyzer
  • Central Blood Raider Sparking Transmitter
    • 1.5M ISK loot
    • x1 Amarr Encryption Methods skill book
    • x1 Reactive Armor Hardener Bluepring
    • two of the cans (the ruins) were blood baths - in both situations the paths were filled by multiple barriers - hardest i've ever seen in at least 100 sites
    • I'm wondering something changed on the server side around Dec 3/4 ?
    • total value approx - 5.90M (most valuable item was a stack of 64 Tripped Power Circuits
  • Central Guristas Sparking Transmitter
    • 3.8M in loot / I lost two cans, again with perfect skills
  • Central Sansha Sparking Transmitter
    • 5.8M ISK in loot ; decryptors, data chips, misc parts, 1 x Amarr Encryption Methods skill book
    • 2 BPCs (1 x Medium Micro Jump Drive, 1 x Reactive Armor Hardener Blueprint)
  • Ruined Sansha Temple Site (5-Dec-2014)
    • approximately 33M in loot - salvage:
      • intact armor plates, and armor plates
      • x14 artificial neural networks
  • Central Blood Raider Sparking Transmitter
    • 1.5M ISK total loot value
    • x1 Amarr Encryption Methods skill book
    • x1 Reactive Armor Hardener Blueprint
  • Central Sansha Sparking Transmitter
    • 1.5B ISK w00t!
    • BINGO! True Sansha Control Tower Blueprint
    • Also about 6M ISK in mainly datacores, and one Amarr Encryption Methods skillbook
  • Central Angel Data Mining Site
    • 17M ISK in parts/chips/decryptors
    • including x1 Optimized Attainment Decryptor (~7M)
  • Decayed Serpentis Excavation (LowSec) Relic
    • 6M ISK, most valuable items Interface Circuit, and Logic Circuit
  • Central Serpentis Sparking Transmitter (Data)
    • 6.2M ISK
    • Most value was from Decryptors and x7 Graviton Physics Datacores
  • Central Angel Sparking Transmitter
    • 4.2M ISK Loot
    • datacores, decryptors, and one Large Ancilliary Shield Booster Blueprint
  • Ruined Guristas Temple Site (Relic)
    • about 13M ISK in salvage
    • Intact Shield Emitter, Interface Logic and Interface Circuits made up the majority of the value
    • I failed on one of the two Ruins containers - they appear to have the highest difficulty
  • Central Guristas Sparking Transmitter
    • Mainframes had firewall defenses at level 80 strength
    • Comm Tower/Databank were more difficult I think @ 90
    • 10M ISK in datacores, decryptors, and one Reactive Armor Hardener Blueprint
  • Central Angel Sparking Transmitter
    • Container types: Databank (highest difficulty), Mainframe (Medium Difficulty), Com Tower (Low Difficulty)
    • 12M ISK in loot
    • x1 Optimized Attainment Decryptor
    • Minmatar Encryption Methods
    • x30 various data cores
  • Central Angel Command Center
    • Com Tower: easiest (green/70), Databank: Hardest (red/90), Mainframe (Orange/70)
    • datacores, Minmatar Encryption Methods skillbook
    • 6.2M ISK value of loot, most value from Parity Decryptors and x15 Rocket Science Datacores
  • Ruined Blood Raider Temple Site (Relic)
    • Ruins (red/90) sometimes empty, both ruins were empty on this trip
    • Remains (yellow/70) - interface circuits and standard salvage
    • Rubble (green/70) - easiest, got a jury rigging skill book
    • about 18M ISK in salvage value
  • Ruined Angel Crystal Quarry (first time we've seen this type in our C3), and we got two of these sites on the same day
    • no rats on warp in
    • 58M loot from the site (most was from x19 Logic Circuit and x20 Power Circuit)
    • wow, and a monolith on grid too, very rare
    • and a Domination Medium Autocannon Battery Blueprint
  • Central Sansha Sparking Transmitter
    • Com tower (easy/70), Databank (hard/red/90), Mainframe (medium 70/yellow)
    • only about 3.8M ISK, one BPC
  • Central Guristas Sparking Transmitter
    • 11.6M ISK in loot, most valuable were decrypts and data cores
    • same difficulty as other sparking transmitters - green/70/small map, com tower, databank red/90, mainframes are yellow/70/large map

Log after Rhea Release

  • Ruined Blood Raider Science Outpost (Relic)
    • Remains
    • Ruins (very hard, large map, red/90, all defenses encountered)
    • 24M ISK in salvage (Power Circuits, Capacitor Console made up the majority)
    • failed on one of the two Ruins, very hard
  • Ruined Serpentis Temple Site (Relic)
    • 14M ISK in loot; Interface Circuit, Logic Circuit, and x66 Burned Logic Circuit made up the majority
    • as per usual, Ruins are the hardest to hack red/80/90 with a large map
  • Ruined Guristas Temple
    • Ruins, Rubble, Remains
    • 32M in loot, most valuable Power, Interface, and Logic Circuit Salvage!
    • Drones Rigging skillbook
  • Ruined Sansha Science Outpost
    • Ruins, Remains only
    • very valuable site, 66M ISK!
    • loot value was primarily from Power, Logic, and Interface Circuits
  • Ruined Guristas Monument Site
    • 14M isk loot; salvage, 8M in Enhanced Ward Console parts
  • Central Serpentis Survey Site
    • 5.3M ISK loot; datacores, misc parts, Caldari and Gallente Encryption Methods skillbooks
  • Central Angel Sparking Transmitter
    • 8.1M Loot, most value in decryptors and data cores
  • Ruined Sansha Crystal Quarry
    • very lucrative - 83.1M in loot
  • Ruined Serpentis Temple Site
    • Ruins/Remains the most difficult 90/80 defense, red90/yellow70 difficulty
    • most valuable item were 54M in Intact Armor Plates
  • Ruined Serpentis Crystal Quarry
    • pretty difficult, with the Ruins (90/90) being the hardest, Remains second, Rubble easiest (50/70)
    • I lost one Ruins container, total loot value was 35M - value came from salvage - Power and Logic Circuits
  • Central Guristas Command Center
    • low value, 3.3M ISK loot
    • datacore, decryptors, science type loot
  • Central Guristas Sparking Transmitter
    • low value loot, difficulty high on databank containers
    • 5.1M loot total, all containers
  • Ruined Serpentis Monument Site
    • about 11M isk in salvaged materials
    • most valuable items were Interface and Logic Circuit salvage
  • Central Serpentis Survey Site
    • 6.7M Isk in loot
    • Target Spectrum Breaker Blueprint
  • Ruined Sansha Science Outpost
    • high value salvage
    • 70M isk approximate value
    • very high difficulty, especially the Ruins
    • 54M in Intact Armor Plates (x13), 8M in Armor Plates (x75)
    • Amarr Encryption Methods skill book

Thirty days of looting Null Sec Exploration Sites in a C3

Here's a quick summary of loot collected over the last 30 days in a w-space system from the NULL-SEC type exploration sites:

  • Not including Blueprints - roughly 1B ISK in recovered data/relic loot
  • (x30) Amarr, Caldari, Gallente, and Minimatar Encryption Method skill books
  • (x20) Jury, Armor, Energy Weapon Skill books
  • ( x3) Medium Micro Jump Drive Blue Print Copies (BPCs)
  • ( x3) Large Micro Jump Drive Blue Print Copies
  • ( x6) X-Large Ancillary Shield Booster Blueprint
  • ( x2) Small Ancillary Shield Booster Blueprint
  • ( x2) Medium Ancillary Shield Booster Blueprint
  • ( x3) Small Ancillary Armor Repairer Blueprint
  • ( x1) Medium Ancillary Armor Repairer Blueprint
  • ( x3) Medium Ancillary Armor Repairer Blueprint
  • ( x6) Reactive Armor Hardener Blueprint
  • Various Datacores, Decryptors
  • ( x5) Target Spectrum Breaker Blueprint
  • ( x1) Shadow Large Railgun Battery Blueprint
  • ( x1) Dread Guristas White Noise Generation Battery Blueprint

More data coming soon; my goal is to give explorers an idea of what to expect from income from these newly available sites post Phoebe release.

PvP Log

  • 29-nov 2058 fargo/nsc/breaking up gate camp in vni fleet
    • died in 6-CZ49 along with two other VNI, a maulus, and a thorax
    • we needed tackle
    • we only got one of their ships, a keres
    • i was primary-ed and did not receive enough reps after I broadcasted
    • i added a comment to the killboard