User:Cassiel Seraphim/Sandbox9

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Comparing weapon classes

Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).

Weapon class Icon gunnery turret.png Raw damage Icon tracking.png Tracking speed Icon target range.png Optimal + Falloff x 2
Gallente weaponry Icon turret blaster large.png Blasters (short range)
 
 
 
Icon turret railgun large.png Railguns (long range)
 
 
 
Amarr weaponry Icon turret pulse large.png Pulse lasers (short range)
 
 
 
Icon turret beam large.png Beam lasers (long range)
 
 
 
Minmatar weaponry Icon turret autocannon large.png Autocannons (short range)
 
 
 
Icon turret artillery large.png Artillery (long range)
 
 
 

    Legend:   Damage   Tracking   Optimal range   First falloff   Second falloff

Ammunition

Below is a representation of how various ammunition changes the relative statistics mentioned above.

Ammunition Damage Optimal range Falloff range Tracking speed
Blasters
Icon turret blaster large.png
Faction Antimatter +15% -50% same same
Void +28% -25% -50% -25%
Null same +40% +40% -25%

All-in-one

Weapon class Icon gunnery turret.png Raw damage Icon tracking.png Tracking speed Icon target range.png Optimal + Falloff x 2
Icon turret blaster large.png Neutron Cannons
(short range hybrids)
Icon ammo antimatter faction.png Faction Antimatter L
 
 
 
Icon ammo void.png Void L
 
 
 
Icon ammo null.png Null L
 
 
 
Icon turret railgun large.png 425mm Railguns
(long range hybrids)
Icon ammo antimatter faction.png Faction Antimatter L
 
 
 
Icon ammo javelin.png Javelin L
 
 
 
Icon ammo spike.png Spike L