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Revision as of 19:28, 7 May 2010 by Scrapyard bob (talk | contribs) (copy/paste info-box descriptions)
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Overview

(general blurb about skills category)


Capital Energy Emission Systems

Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Capital Energy Emission Systems
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Capital Shield Emission Systems

Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 10x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Capital Shield Operation

Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 8x
 Price: 25M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



EM Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: none
 Notes:



Energy Emission Systems

Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Energy Emission Systems
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Energy Emission Systems ISK">Energy Emission Systems ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Energy Grid Upgrades

Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 79k ISK
 Alpha max level: V
 Prerequisites: none
 Notes:



Energy Management

Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Energy Management
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Energy Management ISK">Energy Management ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Energy Pulse Weapons

Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 130k ISK
 Alpha max level: II
 Prerequisites: none
 Notes:



Energy Systems Operation

Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Energy Systems Operation
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Energy Systems Operation ISK">Energy Systems Operation ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Engineering

Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Engineering ISK">Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Explosive Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: II
 Prerequisites: none
 Notes:



Kinetic Shield Compenstation

To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Kinetic Shield Compenstation
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Shield Compensation

Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 150k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Shield Emission Systems

Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Shield Management

Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 3x
 Price: 170k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Shield Operation

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 1x
 Price: 55k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Shield Upgrades

Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 2x
 Price: 100k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Tactical Shield Manipulation

Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: 4x
 Price: 210k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Thermic Shield Compensation

To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.


To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
 Attributes: File:Attribute1.pngFile:Attribute2.png
 Multiplier: Thermic Shield Compensation
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes: