Angel Sound/Chapter 1 - Rapture

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Main article: Angel Sound

Rapture is the first chapter of Angel epic arc. This chapter is very short containing only one proper mission. At the end of this chapter you must choose between two different paths.

The Balance of Power/Mistaken Identity/Headhunted

Type Travel
Objective Report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant
Ship suggestion Travel fit interceptor
Rewards 1,000,000 + time bonus


There are three ways to start the Angel epic arc:

Starter agent: Aton Hordner
Agent corporation: Republic Security Service
Agent faction: Minmatar Republic
Agent location: Egbinger (Minmatar Shipyards)
Standings required: 3.00 (Either Minmatar faction or Republic Security Service)

Starter agent: Arajna Ashia
Agent corporation: Amarr Navy
Agent faction: Amarr Empire
Agent location: Sendaya (Abandoned Research Station Sigma Nine)
Standings required: 3.00 (Either Amarr faction or Amarr Navy)

Starter agent: Ellar Stin
Agent corporation: Dominations
Agent faction: Angel Cartel
Agent location: Konora (The Coward Ellar Stin)
Standings required: 3.00 (Either Angel Pirate faction or Dominations)

Each of these will give you the task to report to Abdiel Verat at K-QWHE V - Moon 4 - Archangels Assembly Plant.

New Opportunities

Level 3
Type Security
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Rewards 4M ISK + 1.2M ISK (6h)
Mission briefing
Abdiel Verat, Angel Cartel.

I look out for talented people such as you who are interested in work. And times have certainly made our work interesting.

Since you're an egger, I'm guessing you know your way around wormholes, yes? While they've been a great aid for our scientists, they've also brought some problems to our doorstop, some of which is not good for business.

Our explorers have discovered a wormhole in a nearby system, but we cannot spare the manpower to lock it down. If you help us out by scouting the area, then I may have other more lucrative tasks to follow.

Wormholes
The sudden appearance of wormholes across New Eden proved to be a boon to scientific communities of all disciplines. Nearly everyone in the cluster has some vested interest in the wormholes.

The Angel Cartel has been investing heavily into wormhole exploration. They not only scavenge the Sleeper ruins for new technology, but also exploit the wormholes' ability to link otherwise distant points. A wormhole can potentially turn an eighty-jump trip from Curse to Fountain into a twenty-minute jaunt. Although these opportunities represent significant logistical advantages, they are always fleeting, and every effort to map wormhole space have thus far failed.

Gated deadspace pocket one jump away.

Blitz: take the gate and warp out.

Tips:

  • No rats have to be killed

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

Recon Complete
It looks like the Sansha have beaten us to this site. I suggest we return to Abdiel Verat immediately.


WD EWAR L


Frigate 2-3 x Frigate Centii Loyal Enslaver/Manslayer
Elite Cruiser 2 x Elite Cruiser Centii Loyal Fiend/Hellhound


Fight or Flight

Level 3
Type Security
Objective Choose your path


Mission briefing
At the moment I have more work than I have people, so you need to choose how you want to proceed.

We also have a shipment of important research material that needs to make it to Serpentis hands. The Inquest scientists in charge of the operation have been delayed, and moving the goods is a high-priority task we need someone to take over. We may also require an investigation into the reasons for the delay at Serpentis' end.

Both tasks need to be followed up. I don't care what you choose; we'll give one to you, and one to the next egger brave or stupid enough to show up down here.

Natural Consequences >>
Obviously, the Sansha need to be cleared from our wormhole site. If you can prove yourself on this, chances are I'll be able to request more assignments to give you. We have early reports of more problems abroad, so I'm sure we can keep you moving from target to target out there.


Serpentis Fill-In >>
Perhaps it's not worth the trouble to take down the Sansha encampment. They might have already gone in and destabilized the wormhole. We play by risk and reward, and the reward here looks like it'll be too low.

There's a high-priority shipment that has been sitting around waiting for someone capable enough to move it. It's headed to the Serpentis research facilities in Fountain, but Sarpati's crew is going to handle moving it from Curse over to their Headquarters. They were supposed to take it directly from this station but we've lost contact with the research team in charge of that operation. The job is yours if you want it. All you need to do is get it to nearby Serpentis Corp. transport hub, from there they'll handle the rest.

The cargo is small so you could easily fit it inside an interceptor or covert ops and I would suggest you do just that, <Pilot>. I will not accept any excuses for the cargo's disappearance.

Bedfellows
The partnership between the Angel Cartel and the Serpentis is a perfect match. The Cartel has all the things the Serpentis lack: massive manpower, a gigantic network of dealers and thugs, a cold vicious enthusiasm for crime, and the organizational skills needed to help spread the Serpentis supply of boosters to new markets. Without the Cartel, the Serpentis would never have expanded to become as powerful and pervasive as it is today, and many say, the reverse is also true.

Despite all the success the partnership has brought the Serpentis, it may be the Cartel who got the better end of the bargain. Not only do the Serpentis supply the Cartel with the most-addictive and highest quality boosters in the cluster, they also provide unparalleled research. The Cartel has long had access to dozens of ancient Jovian ruins, but previously lacked the expertise to truly take advantage of them. The Serpentis changed all that, and many think the Cartel's latest ship designs – and many other secret breakthroughs – come straight from Serpentis minds.

Choose between:

Your choice has no lasting impact on the Epic Arc.