The Assault (Serpentis)
name=The Assault, Level 4 Template:Survival copy
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Web/ Warp Disruptor: Guardian Frigates
Extras: Dampening
Recommended damage dealing: Kinetic/ Thermal
Video: [Dominix], [Vargur], [Golem], [Apocalypse Imperial Issue (Sniper)]
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
No Hostiles at the initial gate.
1st Pocket
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive. Best to tag the triggers on warp-in.
1st Group (Center Left):
2x Elite Frigate (Coreli Guardian Agent/ Spy) Orbit at 9km Web/ Warp Disruptor
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) Orbit at 17km Dampening
2nd Group (52- 61km, Minmatar Starbase Control Tower):
5x Destroyer (Corelior Infantry/ Sentinel)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) Attack Trigger
4x Battleship (Core Flotilla Admiral/ Rear Admiral) Attack Trigger, Dampening
3rd Group (57- 60km, Center Right):
3x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Rear Admiral) Dampening
4th Group (60- 66km, Radio Telescope):
4x Battleship (Core rear Admiral) Dampening
Single Spawn (50km):
3- 4x Frigate (Guardian Protector) Orbit at 9km Web/ Warp Disruptor
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral Orbit at 38km) Dampening
2nd Pocket
1st Group (54- 70km, Research Test Area):
Auto aggro.
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
6x Battleship (Core Commodore/ Port Admiral)
2nd Group (10- 21km, Beacon):
Auto aggro.
4x Frigate (Coreli Guardian Agent/ Spy) Web/ Warp Disruptor
3rd Group (71- 80km, Nefantar Research Station Ruins):
3x Destroyer (Corelior Sentinel/ Cannoneer)
2x Battleship (Core High Admiral/ Grand Admiral) Trigger
Single Spawn (64- 67km, Research Test Area):
4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) Dampening
3rd Pocket
Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.
1st Group (59- 70km, Asteroid):
2x Elite Frigate (Coreli Guardian Agent) Web/ Warp Disruptor
2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core High Admiral)
2nd Group (80- 100km, Debris):
1x Cruiser (Corelum Chief Sentinel)
1x Battlecruiser (Corelatis Platoon Leader)
3x Battleship (Core Port Admiral/ Rear Admiral)
Blitz:
1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.
3rd Pocket: destroy the 2nd group, done.
Mining:
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).
2nd Pocket: 35x Veldspar asteroids (63- 96km)
Structure:
No loot.
Loot and Bounty:
Loot + Salvage: [25.1 mil]
Bounty: 20.8 to 23 mil