Serpentis Extravaganza (Level 4)

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name=Serpentis Extravaganza, Level 4 Template:Survival copy

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Damage dealt: Thermal/ Kinetic
Web/ Scramble: Elite Frigates, Spider Drones
Extras: Sensor Dampening
Recommended damage dealing: Kinetic/ Thermal
Recommended ship class: Marauder, Battleship, Heavy Assault Cruiser
Video: [Machariel], [Sniper Maelstrom]

Micro Jump Drive is recommended for the last Room. As with all missions, hostiles will aggro and web drones, keep a eye on them.

No hostiles at initial gate.

1st Pocket

The warp gate will be locked until you have eliminated all hostile ships.

1st Group (18- 23km, Scanner Outpost):
Auto-aggro. 4x Elite Frigate (Guardian Veteran) Attack Trigger Cruiser Spawn, Web/ Scramble

2nd Group (21- 28km, Blasted Neon Sign):
4x Destroyer (Corelior Soldier/ Trooper)
2x Cruiser (Corelum Chief Sentinel/ Chief Infantry) Trigger Frigate Spawn
1x Battleship (Core Port Admiral/ Commodore)

3rd Group (31- 36km, Serpentis Storage Facility):
2x Battlecruiser (Corelatis Platoon Leader)
3x Battleship (Core Baron/ Commodore)

4th Group (40- 46km, Serpentis Prison):
4x Battleship (Core Baron/ Commodore)
2x Serpentis Personnel Transport

Cruiser Spawn (19- 24km):
Auto Aggro. 5x Cruiser (Corelum Chief Guard/ Sentinel/ Safeguard) Sensor Dampening

Frigate Spawn (25- 26km):
May auto aggro. 3x Elite Frigate (Guardian Veteran) Web/ Scramble

Structure:
Serpentis Storage Facility drops NPC trade goods. Serpentis Prison drops NPC passengers.

2nd Pocket

The 2nd Group can be attacked independently without drawing pocket aggro. Attacking the 1st Group will aggro the 3rd Group and vice-versa. The warp gate will be locked until you have eliminated all hostile ships.

1st Group (17- 24km, Asteroid Mining Post):
2x Battlecruiser (Corelatis Wing Leader/ Squad Leader)

2nd Group (22- 31km, Barren Asteroid):
3x Battleship (Core Baron/ Commodore)

3rd Group (35- 50km, Hollow Asteroid):

    • Attacking this group trigger Frigate Spawn**

2x Elite Frigate (Guardian Veteran) Web/ Scramble
2x Destroyer (Corelior Infantry/ Soldier)
3x Cruiser (Corelum Chief Spy/ Scout)
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader)
1x Battleship (Core Port Admiral/ Rear Admiral)

Frigate Spawn (27- 30km, Asteroid Mining Post):
3x Elite Frigate (Guardian Veteran) Web/ Scramble

3rd Pocket

Auto aggro from 1st Group. The 1st and 2nd Group may be attacked independently without drawing pocket aggro. Attacking the 3rd Group will aggro the 4th Group (Krayak Sarpanti) and vice versa.

1st Group (2- 5km, Beacon):
Auto aggro. 4x Destroyer (Corelior Infantry/ Sentinel)
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
1x Battleship (Core Flotilla Admiral/ Rear Admiral)

2nd Group (20- 39km, Strange Rock Formation):
3x Cruiser (Corelum Chief Defender/ Protector)
3x Battleship (Core Rear Admiral/ Commodore/ Port Admiral)

3rd Group (20- 30km, Serpentis Storage Facility):
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Admiral/ Vice Admiral) Damp

4th Group (42- 65km, Serpentis Stronghold):
2x Serpentis Heavy Missile Battery
1x Battleship (Krayek Sarpanti) Attack Trigger Spawns

Spawn (20- 30km):
3x Spider Drone I Web/ Scramble
4x Elite Frigate (Guardian Veteran) Web/ Scramble
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)

Structure:
Serpentis Stronghold structure has over 200,000 HP, does not have to be destroyed and drops nothing of value. Serpentis Storage Facility drops Commodities and 50 Metal Scraps.

Blitz:
1st and 2nd Pocket: Eliminate all ships to unlock the warp gate.
3rd Pocket: Kill or ignore the 1st Group. Eliminate the 3 Spider Drones and Krayek Sarpanti.

Loot and Bounty:
Loot + Salvage: [24.6 Mil]
Bounty: 13.3 mil