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Revision as of 20:33, 23 October 2017 by Djavin novienta (talk | contribs) (Created page with "====Another Slave Rescue, Level 3==== ====Part 1 of 3==== Faction: Amarr<br> Mission type: Encounter<br> Space type: Deadspace without gates<br> Damage dealt: EM/Thermal<br>...")
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Another Slave Rescue, Level 3

Part 1 of 3

Faction: Amarr
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: EM/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Thermal
Recommended ship classes: BC

Single Pocket

Aggro on warp-in

5-7x Cruisers (Amarr Pursuer) at 20 km

Part 2 of 3

Mission type: Courier

Transport 0.5 m3

Part 3 of 3

Faction: Amarr
Mission type: Encounter
Space type: Deadspace without gates
Damage dealt: EM/Thermal
Extras: None
Web/scramble: None
Recommended damage dealing: Thermal
Recommended ship classes: BC

Destroy the Amarr attackers, then watch for further instructions in Local.

Single Pocket

Group 1:
Aggro on warp-in Distance: 35 km

2x Cruisers (Imperial Templar)
1x Cruisers (Imperial Tamir)

Destruction of last ship triggers Group 2.

Group 2:
4x Cruisers (Imperial Templars)

Destruction of last ship triggers Group 3.

Group 3:
3x Cruisers (Imperial Templars)

Destruction of last ship triggers Group 4.

Group 4:
2x Battlecruisers (Imperial Equalizer)
2x Battlecruisers (Imperial Avenger)

Tip After destroying Cruisers you will be advised to return to Beacon and watch the destruction of the Revelation Dreadnought. Dreadnought does nothing throughout mission, it can be targetted but not damaged.