Kidnappers Strike Part 5-10 (Blood Raiders)

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name=Kidnappers Strike, Level 3 Template:Survival copy

This is the Blood Raider variant. For the first four missions: KidnappersStrike3 Link

Part 5 - Incriminating Evidence

Faction: Darkonnen (Blood Raiders)
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship

Single Stage

Group 1 @30k - aggro after 10-15secs:
3x Frigates (Darkonnen Veteran)
2x Cruiser (Darkonnen Gang Leader)

Group 2 @80k:
3x Frigates (Darkonnen Veteran)
3x Cruiser (Darkonnen Gang Leader/Overlord)

Blitz:
Destroying group 1 completes the mission.

Structures:
Pressure Silo drops ammo types Habitation modules drop miscel trade goods Cargo Rigs drop ammo types

Part 6 - The Flu Outbreak

Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: Tracking Disruptors (Corpum Revenant)
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser

Pocket 1

No aggro.

Single Group @60-65km:
2x Cruiser (Darkonnen Overlord)
1x Battleship (Darkonnen Envoy)

Attacking the Darkonnen Envoy after talking to him does not affect mission. May drop a +4 implant.

Pocket 2

4 groups at warp in, no instant aggro. Attack in any order - all groups aggro'd independently.

Group 1 (middle bottom) @10-20km:
3x Transport Ship (Blood raider transports)
2x Battlecruiser (Corpior Bishop/Seer)

Group 2 (right) @30-40km:
5x Frigates (Corpii Reaver/Engraver)
1x Battlecruiser (Corpii Fanatic/Shade)

Group 3 (left) @20-30km:
3x Frigates (Corpii Reaver/Engraver)
2x Battlecruiser (Corpior Shade/Seer)

Group 4 (middle top) @30-40km:
4x Cruiser (Corpum Arch Templar/Revenant) (Tracking Disrupts)

Template:Image url="http://eve-survival.org/screenshots/kidnappersstrike3br-7.jpg" title="Mission 7 pocket 2" alt="Mission 7 pocket 2"

Blitz::

Destroy middle bottom group (transports) drops cargo container containing 5 prisoners. Mission Completes.

Part 8 - Defend the Civilian Convoy

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship

Single Stage

Single Group @ 25-30k:
5x Frigates (Corpii Engraver)
3x Battlecruisers (Corpior Shade)

Structures that drop loot:

Storage Facility - miscel trade goods

Part 9 - Retrieve the Prisoners

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS by Corpior Converter and/or Corpum Priest
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser

Single Stage

Warp in, 4 groups. Attack in any order - all groups aggro independently.

Group 1 @5-10km - instant aggro:
2x Cruiser (Corpum Sage/Corpum Priest°) °NOS

Group 2 @30-40km:
5x Frigates (Corpii Reavers/Engravers)
1x Battlecruiser (Corpior Fanatic)

Group 3 @30-40km:
5x Destroyers (Corpior Visionary/Converter)
2x Battlecruisers (Corpior Seer/Bishop)

Group 4 @60-70km:
3x Cruiser (Corpum Arch Sage/Arch Priest) - one of these drops the prisoners & killing completes the mission.

Blitz:

once you've dealt with the initial 2 Cruisers you could just go for the Arch Sage group.

Part 10 - The Final Battle

Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS (Corpum Priest/Corpum Sage/Corpus Harbinger/Corpus Archbishop), Weapon Disruption (Corpii Seeker/Corpii Collector)
Recommended damage dealing: EM/Thermal
Recommended ship types: Battlecruiser, HAC, Faction Cruiser

Pocket 1

Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also switch target to aggro drones if drones attack the sentries. The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.

Group 1 (middle-left) @10-15km - instant aggro:
2x Blood Heavy Missile Battery
2x Frigates (Corpii Engraver)

Group 1 (left) @100-115km:
1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Group 2 (middle-left) @100-115km:
1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Group 3 (middle-right) @110-140km:
1x Tower Sentry Bloodraider II
1x Battlecruiser (Corpior Seer)

Group 4 (right) @100-115km:
1x Tower Sentry Bloodraider II
1x Cruiser (Corpum Arch Templar/Arch Reaver)

Pocket 2

Note: the large numbers of structures present can cause this stage to lag.

Group 1 (middle-left) @10-15km - Initial aggro at warp in.:
5x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver)
2x Battlecruisers (Corpior Seer)

Group 2 (middle-right) @20-30km:
3x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
2x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Group 3 (left) @100-110km:
4x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
2x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Group 4 (right) @20-30km:
3x Frigates (Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner)
3x Cruisers (Corpum Sage/Dark Priest/Shadow Sage)

Structures:
Some Storage Facilities drop misc trade goods & 50 Metal Scraps Some Habitation Modules drop misc trade goods of different kinds Some Cargo Rigs drop ammo types

Template:Image url="http://eve-survival.org/screenshots/kidnappersstrike3br-102.jpg" title="Mission 10 pocket 2" alt="Mission 10 pocket 2"

Pocket 3

Warp in, 3 groups. Attack in any order - all groups aggro independently.

Group 1 (middle) @60-70km:
2x Destroyers (Corpior Visionary/Converter)
2x Battlecruisers (Corpior Seer/Shade)

Group 2 (right) @100-110km:
5x Destroyers (Corpior Converter/Templar/Shade/Fanatic)
5x Battleships (Corpus Apostle/Archbishop)

Group 3 (left) @80-100km:
5x Destroyers (Corpior Converter/Templar)
5x Battlecruisers (Corpior Shade/Fanatic)
5x Battleships (Corpus Harbinger°/Cardinal/Patriarch/Archbishop°) °NOS

Blitz:
Destroy the Dark Blood Chapel

Structures:
Dark Blood Chapel drops 2/3 hardwire implants.

Template:Image url="http://eve-survival.org/screenshots/kidnappersstrike3br-103.jpg" title="Mission 10 pocket 3" alt="Mission 10 pocket 3"