The Spy Stash (Angel Cartel)
name=The Spy Stash, level 3 Template:Survival copy
Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Exp, Kin
Recommended damage dealing: Exp, kin
Recommended ships: Huginn, Drake, Hurricane
Video: http://youtu.be/3oIEAcxMGbM
No hostiles at the initial gate
Pocket 1
Shooting the Light Missile Batteries aggroes all groups Gate not locked @ 30km
Group 1 (automatic aggro):
(11km)
2x Destroyers (Gistior Defiler)
Group 2 (automatic aggro):
(60-80km)
3x Angel Light Missile Battery
Group 3 (automatic aggro):
(40-70km)
5x Destroyers (Gistior Defacer/Haunter/Shatterer)
3x Cruisers (Gistum Marauder)
2x Battlecruisers (Gistatis Praefectus/Tribuni)
Group 4:
(100km)
2x Elite Frigates (Arch Gistii Nomad/Ruffian) web/scram/painter
3x Cruisers (Gistum Centurion/Phalanx)
Structures:
Structures have no loot
Pocket 2
Attacking Group 1 aggroes Group 2 as well Killing Group 2 completes the mission The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (automatic aggro):
2x Angel Sentry Gun
2x Angel Heavy Missile Battery
Group 2:
(40km)
2x Destroyers (Gistior Seizer)
1x Cruisers (Gistum Crusher/Smasher) Painter
2x Battlecruisers (Gistatis Tribuni)
Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
Blitz:
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
Video:
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM