User:Rayanth/GameInfo
A page for storing various information gleaned from in-game.
Game UI
There are a number of problems with trying to match colors with the game UI.
- 21 different color schemes that can be chosen
- Alpha is limited only to one of them (Dark Matter)
- transparency level can be different, causing show-through from background
- windows pinned/unpinned set transparency level as well
- color blind mode might alter colors
For new wiki theme development, the following settings will be used to base the Skin off of. It will also be recommended that all in-game screenshots of UI elements be taken with, or updated with versions taken with, these same settings:
- UI Theme: Carbon
- Transparency: 0% (solid)
- Colorblind: Off
- Match theme to active ship: NO
- Enable Window Blur: NO (this causes some small amount of background to show through if enabled)
- Windows pinned to ensure they are fully opaque.
- UI Element HAS the focus (click in it before taking screenshot)
Note that Alpha will not be able to choose Carbon for this -- their only choice, Dark Matter, is "close enough" to leave screenshots taken with it as-is, so long as the other settings are followed.
Skill Training
Skill training boxes on the skill training tab of the character sheet have the following visuals:
- Skill Not Trainable:
- 4px square with skill-dark-gray color
- Because Not Injected:
- Text is skill-dark-gray as well
- Injected, but need Prereq:
- Text is skill-light-gray
- Skill Trainable:
- 10px square
- Level not trained:
- skill-dark-gray
- Level trained:
- skill-light-gray
- Level queued for training:
- skill-blue
- Level partially trained:
- diagonal from top left to bottom right
- Lower left portion is skill-light-gray
- Upper Right Portion is:
- skill-blue if in queue
- skill-dark gray if not in queue
Skill colors mentioned above:
skill-light-gray: RGB 204/204/204 -- hex: #CCCCCC
skill-dark-gray: RGB 70/70/70 -- hex: #464646
skill-blue: RGB 48/131/156 -- hex: #30839C
Note: the diagonal for partial-training is antialised on the upper left to lower right actual corner. so in a 0 to 9 grid with 0,0 at top left corner, (0,0), (1,1), ... (n,n) are antialised resulting in RGB 154/154/154, Hex: #9A9A9A