David V Goliath is an expedition that escalates from Sansha Military Complex.
Walkthrough
This expedition is in nullsec, with all four parts in Sansha infested nullsec. A high DPS ship is recommended to take out Naberius Marquis in the final location.
Escalation from Sansha Military Complex
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Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.
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First Location
If the True Sansha ship does not trigger escalation or does not spawn, take the acceleration gate.
Structures
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WD
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EWAR
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L
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1 x Newly Constructed Acceleration Gate
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First Pocket
On warpin
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Sansha Minion Scout: Send me the secret password NOW. I'm warning you ...
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WD
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EWAR
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L
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1 x Elite Cruiser Sansha Minion Scout
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Escalation trigger
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From the wreckage of this ship, you get info on where it is from, it is another Sansha station. Well, more an outpost than a station perhaps, but it is a pure military outfit, not a regular colony.
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Escalation dead end
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You scan the wreck for further info, examine the location and listen for a while on all channels ... but nothing. It seems you have lost the trail of this raiding party.
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Second Location
The Sansha Military Outpost does not drop anything worthwhile, so it is not worth the time and ammunition to destroy it unless to trigger the escalation.
Initial defenders
Wave 2
Escalation dead end
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Again you let your scanners comb the remains of the station and the ships, looking for clues on this alleged raid, but alas .. nothing, not a word anywhere.
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Escalation trigger
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Again you let your scanners comb the remains of the station and the ships, looking for clues on this alleged raid, and before long you are holding a log listing the second rally spot and as far as you can see, the raiding parties have already departed from here and two other stations and are supposed to convene within the hour. If one of the raiding parties was supposed to come from the Sansha station you destroyed originally, you have already managed to diminish their forces somewhat.
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Third Location
If True Sansha ship does not trigger escalation or spawn, take the acceleration gate.
Structures
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WD
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EWAR
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L
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1 x Newly Constructed Acceleration Gate
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First Pocket
No rats are present here. Approach the beacon to trigger the escalation.
100 km away
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WD
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EWAR
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L
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1 x Guidance Beacon
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Escalation trigger
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A fixed guidance beacon sitting here all alone .. you examine the thing and discover its guidance system points to a place not too far away. Perhaps that is the space trucker station? In any case, that is the only clue you have to follow, if the pirates have ever been here, they have gone already.
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Fourth Location
Single open pocket. No gate at warpin. This section can be easily mastered with a carrier.
On warpin
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A peaceful station, where transport ships get refitted and refueled. Almost too peaceful ...
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In local
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Space Trucker Convoy: To all nearby ships. I think we might have trouble. Let's go back through the gate before something happens!
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The haulers present will warp off when you warp in.
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WD
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EWAR
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L
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4 x Industrial Space Trucker Convoy
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In local
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Sansha Raider: Clear out the guards first!
Sansha Raiders have appeared!
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Wave 1(after Industrials warp off)
In local(timed wave 1 spawns)
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More Sansha have appeared.
Sansha Raider: I will loot these guys, you get the hangars!
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Timed wave 1
Timed wave 2
Wave 4a(commander)