Special Forces
The reason is: Verify number of ships in final location
Site name ? |
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Special Forces is an Expedition that can escalate from Angel Provincial HQ.
Walkthrough
The second, third and fourth locations are ungated, and either strongly tanked T3C, Battleships, Marauders or a carrier are recommended due to the VERY high DPS in the third and fourth locations.
Escalation start |
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As the dust settles from the battle, you receive a transmission from someone claiming to be a local vigilante who congratulates you on a job well done. Your computers run a check on his ship ID´s and other info they can gather on him in such a short period of time, but come up with nothing. He is at least not a part of any pirate faction, nor seems he to represent any of the official states in the galaxy. This person continues to welcome you to the area and offers to point you to some other Angel bases he knows about and have been a menace for the local population. If you want to come and meet him, he will lead the way. |
First Location
You land on an acceleration gate. Take it if no Domination battleship spawns or if destroying it triggers no escalation.
WD | EWAR | L
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3 x Elite Frigate Arch Gistii Hijacker/Rogue/Ambusher/... | ||||
7 x Battleship Gist Cherubim/Seraphim | ||||
1 x Commander Battleship Domination Cherubim/Seraphim |
WD | EWAR | L
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1 x Newly Constructed Acceleration Gate |
First Pocket
No enemies in this pocket. Simple warp-in can trigger escalation.
WD | EWAR | L
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2 x Neutral Drone Spy Drone | ||||
1 x Neutral Cruiser Kaerleiks Bjorn | ||||
60 x Pressure Silo |
On warp-in |
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Kaerleiks Bjorn: Good to see you decided to come. I can not promise you any payment if you take on these Angel bases, but you will earn fame among the locals and the fortune the Angels leave behind. I'm going to send a couple of my spy drones to see if the Angels are still where they were yesterday. |
Escalation trigger |
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The radio crackles with the vigilante's excited whispering. "They're still here! Come quick and we'll show them a whole new definition of pain!" |
Second Location
In local (on warp-in) |
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Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet CONCORD sent them! Take care of 'em boys! |
The site is NOT in deadspace, so you can grid warp in this location. Destroy the Amarr Control Center if no escalation is triggered from the Domination battleship.
Warning: Destroying each cruise missile battery triggers a smartbomb wave that deals around 8000 Explosive damage. Recommend bringing a ship with a strong tank and over 80% resists to Explosive damage if you are going to destroy the cruise missile batteries.
WD | EWAR | L
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1 x Amarr Control Center |
Escalation trigger |
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Kaerleiks Bjorn: We sure showed them! I'm actually starting to think I'll become a fighter some day. Will you teach me? Maybe after we're done ...
We sure did show them! You sure are better than no one to have around when the missiles are flying! But there is no time to float here fabulating, we must press on, another division of this same group is close by! |
Third Location
In local: |
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As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic systems. With the Angels on the other hand, it seems like all systems are go. |
From Kaerleiks Bjorn: |
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Kaerleiks Bjorn: I hope you will manage without me, but I am going to check the next and last target. It is a central station for a bunch of Domination members. We don't want them to get away, I will hold them busy till you arrive! |
Warning: The DPS in this room can become quite heavy if all ships get in range. Make sure you know what you're doing or risk losing your ship. Clear all rats before engaging the Military Outpost. The Domination Commander battleship will approach you with MWD, so it can be kited away from the other rats.
Escalation trigger |
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"I will hold them busy till you arrive!" Yea right, the only way he is going to hold them up is to stun them with a steady flow of exclamation marks, the Dominations are no joke. This innermost circle of the Angel cartel is legendary for its brutality and the unparalleled skill of their pilots. Soon the radio livens again when this chatty vigilant type sends a message to his newfound friend "Yes, they are here and it seems the element of surprise is on our side! I suggest that you open with a full frontal assault, so I can charge from the side, surround their flanks and drive a stake through their rotten hearts! I will need to stay of the air for now, I am launching a covert op through deceptive tactics in order to get into position! Good luck !! " You feel the only appropriate answer is "Mmmm..k", Come to think of it, this might be a 12 year old who has stolen his mom's ship. Anyways, there is nothing to wait for, there are the coordinates and the enemy is waiting. " |
Fourth Location
WARNING: There are a LOT of ships in this room, and the DPS can become very heavy if they get in range. Advise bring 3-4 ships with very strong tanks to survive this part of the escalation. |
The rats are spread out in 5 groups. Avoid triggering 2 waves at once; if that happens, the site is practically impossible. Try to eliminate the Siege Autocannon sentries as soon as possible, there are 10 of them and they deal VERY high DPS.
WD | EWAR | L
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? x Elite Frigate Arch Gistii Rogue/Thug/Ruffian/Nomad/... | ||||
? x Battlecruiser Gistatis Legatus/Tribunus/... | ||||
10-15 x Battleship Gist Cherubim/Seraphim/Malakim/... |
The third and final wave is the commander wave. It is triggered by bringing the Angel Military Outpost into structure. This is a hard wave, as the large number of elite frigates can keep you halted in one spot, while the overseer battleship (Einhas Malak) deals a LOT of damage. Recommend keeping over 15 km from the elite frigates so you won't get webbed and pointed while Einhas Malak puts your tank to the acid test.
Einhas Malak does about 3000 points of Explosive damage and 700-900 points of Kinetic damage. He also repairs both shield and armor, with strong passive shield and armor tanks with his shield recharging at about 300 DPS and his armor at about 250. Recommend over 85% resists to Explosive and Kinetic damage and at least 550 DPS to break Einhas. He has 76% EM and Kinetic resists and 66% Explosive and Thermal resists.
In local (commander wave trigger) |
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Einhas Malak: So we meet at last. You are most likely the one that has been disrupting our operations recently. I must say, I'm impressed with your ability to crush my subordinates. But taking on me is an entirely different matter.
Since you've done so well for yourself, I'll give you the comforting knowledge that your body will be sent to your family in one piece. And if you have any close relatives that show promise in the space-combat business, I'll make sure to offer them a place at my side. |
WD | EWAR | L
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10 x Elite Frigate Arch Gistii Hijacker/Rogue/Outlaw/Thug | ||||
1 x Overseer Battleship Einhas Malak |
In local (outpost destroyed) |
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Clouds of electric gas spurt from the station's hull as it is quickly falling apart. |
Loot
Item Name | Est. Value | Note |
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Gist X-Type modules | From Einhas Malak | |
Machariel BPC | From Einhas Malak | |
Mid/High-Grade implants and faction ammo/tags | Varies | From Domination Commander Battleships |
Domination faction modules | Varies widely | From Domination Commander Battleships |