Interdiction Nullifier
Changed in 2021, Interdiction Nullification is now an extra module that allows a ship to bypass Interdiction bubbles, which can be put up by Interdictors, Heavy Interdictors, and Mobile Warp Disruptors.
Passive Nullification and usage
Shuttles were given the ability to bypass bubbles, and Passive Nullification was removed in May 2019 from all other ships. No other ship has passive nullification other than these ships.
The usage of these modules are unique in that you can activate them while cloaked. The nullifier lasts as long as the Activation Time/Duration, and during that time, they can enter warp. They then do the math associated with landing where they intend instead of staying/landing in the bubble. If you fail to warp out of the bubbles before your nullifier ends, your ship fails to warp.
Ships
- Interceptors (The scout version get a cooldown bonus)
- Blockade Runners
- Deep Space Transports
- Tech I Haulers
- Covert Ops Frigates (But not Stealth Bombers)
- Victorieux Luxury Yacht
- Strategic Cruisers
Fitting and use
Interdiction Nullifiers are high slot modules. They reduce your drone bandwith, targeting range, and scan resolution by 50%. They are all 5 m^3 in size. They vary in a small amount of ways.
Types
Name | Activation Cost | Activation Delay | Activation Time/Duration | CPU Usage |
---|---|---|---|---|
Interdiction Nullifier I | 50 GJ | 100 seconds | 10 seconds | 38 tf |
Compact Interdiction Nullifier | 50 GJ | 130 seconds | 12 seconds | 32 tf |
Enduring Interdiction Nullifier | 35 GJ | 130 seconds | 12 seconds | 38 tf |
Interdiction Nullifier II | 50 GJ | 150 seconds | 15 seconds | 46 tf |
History
Interdiction nullifiers were introduced on 2021-05-18.<ref>Patch notes and news post for the changes to nullification and warp core stabilizers.
[1] is the support page on this.