Visual effects

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This guide is intended to introduce beginners to the visual cues EVE Online has for the various modules, so that you can recognise what's being done to your ship in combat (and hopefully, how to counter it). Each visual effect has an animated GIF illustrating what it looks like, however in case the animations do not load properly in your in-game browser each effect also has a link to a static picture as well.


Engines

File:Cuesengine.JPG

In this picture from left to right, one can see a harbinger with normal engines, followed by one with afterburner engaged and finally with microwarp drive. Note the increased brightness of the exhaust in the latter two.

Local Armor Repairer, Hull Repairer and Shield Booster

CuesLocalreppers.JPG

Here one can see the visual cues of a Harbinger repairing, from left to right, its armor, hull and shield.

In all the animations, there is a shimmering effect which starts at the nose of the spacecraft and proceeds to the tail.

The armor repairer is characterized by moderately sized pale green patterns moving across the hull. The hull repairer is similar to the armor repairer, but features sharper and smaller pale yellow patterns. The shield booster is comparatively easy to see with board blue patterns flowing around the ship.

Remote Armor Repairer, Hull Repairer and Shield Transporter

CuesRemote.JPG

These two pictures represent the cues from the remote armor/hull and shield repairers/transporters.

The first picture represents both the armor repairer and the hull repairer as the animations are the same, a green and orange cone/cyclone which extends from the ship to the target.

The shield transporter is seen as a blue star-burst and beam pointed at the target with a cone of blue rings moving towards the target.

Nosferatu and Neutralizer

Cuesnosnneut.JPG

The leftmost picture shows an active Nosferatu. There is a red beam pointing towards the target with a shifting and spiraling red cyclone.

The rightmost picture shows the Neutralizer. The blue and pink beams shift, strobe and move violently when the module is active.

Warp Scrambler and Webifier

Cuesscramandweb.JPG

This Picture illustrates the warp scrambler and the webifier in action.

The warp scrambler is seen on the left with the very faint blue cone extending from the ship towards the can.

The weibifier is seen as a small and faint star-burst effect around the targeted object.

Electronic Counter Measures

CuesEcm.JPG

Seen here, clockwise from left, is the ECCM, target painter and tracking disruptor.

ECCM is characterized by a blue wave effect coming from the ship as if water.

Target painters are seen as bright red beams between the ship and its target.

The tracking disruptor, sensor dampeners and remote sensor boosters all share the same effect. A faint blue wave emanates from the user and extends towards the target.

Local Sensor Booster

A sensor booster increases a ship's targeting range and locking speed, making it easier to catch and pin down ships.

Sensorbooster.gif

The ship flashes and strobes white light. Picture: Media:Local sensor booster.JPG

Notes

This guide has omitted some information due to its inaccessibility to the author. Please feel free to correct any mistakes, add more information or edit this list of graphical ship effects which were not included and need to be added in the future.

  • Cyno field generator
  • Cloaking device
  • Jump portal/gate jump
  • Jump bridge
  • Tractor beam
  • Tracking computer
  • Salvager