Template:Damage to resist/doc

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< Template:Damage to resist
Revision as of 12:12, 20 June 2023 by Evon R'al (talk | contribs) (Update dependencies. Add faction options from {{CMBSiteInfo}} to avoid breaking existing content.)
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Description
Damage to resist returns the default damage type, in graphical form, used by a given faction.
Dependencies
Uses
{{Damagetype}}
Used by:
{{Missiondetails}}
{{CMBSiteInfo}}
Syntax
{{Damage to resist|<Faction>}}
Parameters
Faction
Name of the faction, one of the following, case insensitive.
Full name Valid alternative(s)
Amarr Empire - Amarr
Ammatar
Angel Cartel - Angel, Angels
Blood Raider Covenant - Blood Raider, Blood Raiders
Caldari State - Caldari
CONCORD
EDENCOM
Equilibrium of Mankind - EoM
Gallente Federation - Gallente
Guristas pirates - Guristas
Khanid Kingdom - Khanid
Mercenaries - Mercenary
Minmatar Republic - Minmatar
Mordu's Legion - Mordu, Mordu's
Rogue Drones
Sansha's Nation - Sansha, Sansha's
Serpentis
The Syndicate - Syndicate
Thukker Tribe
Triglavians
Sample output
{{Damage to resist|Angel}} gives...
Explosive damage ExKinetic damage Kin
{{Damage to resist|Barbarians}} gives...
Damage to resist not defined for Barbarians
See also
NPC damage types
{{Damage to deal}}