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Revision as of 17:25, 24 May 2025 by Wolf E Kristjansson (talk | contribs) (Added spool up mechanic)

Filaments are items which can instantly transport a ship or a small fleet. There are four types of filament, with quite different effects and uses:

  • Abyssal filaments transport pilots to a randomly-chosen pocket of Abyssal Deadspace, where they will face difficult time-limited PvE combat challenges with potentially lucrative rewards.
  • Needlejack filaments transport pilots to randomly-chosen parts of nullsec space (“Noise” filaments) or randomly-chosen parts of nullsec space with high capsuleer activity (“Signal” filaments).
  • Pochven filaments transport pilots either to a randomly-chosen part of Pochven, or from Pochven into a randomly-chosen part of lowsec or highsec space.
  • Proving grounds filaments transport players to the Abyssal Proving Grounds for PvP challenges against randomly-chosen opponents, with ship and equipment restrictions.

Although they differ considerably in their destinations, all types of filament are alike in including an element of randomness.

Spool-Up Timers

In the 2025-03-12.1 Patch a spool up mechanic was introduced with the following mechanics:

  • A spool-up timer has been added to all travel filaments (Triglavian Space, Needlejack, and Ice Storm).
  • A Filament Trace will appear next to the travel filament’s owner on activation:
    • Nearby fleet members without capsuleer log-off timers will become linked to the trace as it appears.
    • Characters will unlink from a trace if they cloak, change ship, or go beyond 30km of the trace.
      • A link cannot be reestablished once broken.
    • If the filament’s owner unlinks from the trace, it immediately closes.
    • Traces can be scanned with combat probes or d-scan.
  • After the spool-up completes, the filament’s owner can jump all characters which remain linked to it:
    • Warp disrupted players will not be jumped.
      • Filament owners will be given a confirmation prompt if characters will be left behind.
    • Traces will close after 15 minutes have passed since it first appeared.
  • Travel filaments can no longer be used on a deadspace grid.
Spool-Up Time
Filament Spool-up Timer
Standard 1-character filaments 15 seconds
Standard 5-character filaments 30 seconds
Standard 15-character filaments 60 seconds
Standard 25-character filaments 90 seconds
Pochven ‘Extraction’ 5-character filaments 120 seconds
Pochven ‘Extraction’ 15-character filaments 180 seconds
Pochven ‘Devana' 1-character filaments 60 seconds
Pochven ‘Devana' 5-character filaments 90 seconds
Pochven ‘Devana' 15-character filaments 150 seconds