Tech 3 Production
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T3 Production
Gas -> Polymer
- Anchoring 2 (to online the Polymer Reaction Array, everything needs to be offline to manage the setup)
- POS Management Role (to manage the control tower to set up the production process)
Salvage + Polymer -> T3 Component
Pre-reqs for these are Industry 5, Science 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5. Each T3 Component BPO needs:
- Electromagnetic Physics 2, plus one of
- Graviton Physics 2
- High Energy Physics 2
- Mechanical Engineering 2
- Plasma Physics 2
Reverse Engineering:
Firstly you need Reverse Engineering (recommended 4 or 5) (needs Science 5, Research 4, Metallurgy 4) Then each subsystem needs its own skill (also recommended 4 or 5) with pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5.
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
- Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
- Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
- Hull - Mechanical Engineering 1, Plasma Physics 1
Subsystem Construction:
needs the Subsystem Technology skill to 4 (see Reverse Engineering above)
- Cruiser Construction 4
- Jury Rigging 5
- <Racial> Starship Engineering 4
- Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 4
- Propulsion Subsystem Technology (needs Graviton Physics 4)
- Electronic Subsystem Technology (needs Electronic Engineering 4)
- Engineering Subsystem Technology (needs High Energy Physics 4), Mechanical Engineering 4
- Defensive Subsystem Technology (needs Nanite Engineering 4), Electromagnetic Physics 4
Hull Construction:
- Cruiser Construction 5
- Industry 5
- <Racial> Starship Engineering 5
- Mechanical Engineering 4