Wildfire
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"The Brutor tribe stands in to support an historical research effort being undertaken by the Republic University, a move bolstered by the presence of a powerful and capable capsuleer - that is, you. Repeatedly denied access to an important historical artifact, the academics are pitted in a constant struggle to uncover ancient truths, and it will be your mission to help them. The histories of conquered civilizations are seldom told in full by the victors, and many organizations will do their best to keep things that way."
To begin this arc you need 5.0 reputation with either Brutor Tribe or Minmatar Faction. This arc requires some Hacking and Archaeology, but level 3 in both is sufficient and doesn't take long.
Chapter 1, The Passage
Missions against Angels and Mercenaries, mostly in the systems between Rens and Hek.
Mission 1, A Demonstration
This requires you to obtain an Olfei Medallion. It can either be obtained from a cosmic anomaly in the Sveipar constellation called "A Demonstration", that must be scanned down with your Onboard Scanner, cleared and then broken open with an analyzer, or you can buy one from the market for less than 1 million.
Mission 2, The Cost of Preservation
A fairly easy fight against mercenaries.
Mission 3, Written By The Victors
A fairly easy fight against angels and a few Amarr. You do not lose Amarr standing.
Mission 4, Glowing Embers
A simple delivery mission.
Mission 5, From Way Above
A fairly tough combat mission with a lot of Angel ships.
Mission 6, Friends In High Places
Fly around a friendly compound and retrieve an object. No combat.
Mission 7, My Little Eye
Report to a new agent in Aldrat.
Chapter 2, Songs of the Past
Missions mostly against Angels in the Aldrat and Hek area.
Mission 1, Dead End Intercept
Assassinate one ship. The guards at the site will not attack you.
Mission 2, Surfacing
A combat mission against mercenaries. The first wave of this mission spawns almost on top of you and does heavy damage and can warp scramble, so you might want to trigger it in a shuttle and then warp back in at range in your combat ship.
Mission 3, Who Art in Heaven
A combat mission against a large number of Angels. This mission may be blitzable by approaching within 20k of the outpost to trigger its destruction.
Mission 4, Playing All Their Cards
You need to hack a container and take an item. Approach the container and when you get close an Angel force will appear 100k off. You can destroy them and then hack the container, or you have plenty of time to hack the container and warp off before they reach you (but not before they WTFPWN you).
Mission 5, History in the Making
Simple courier mission to a new agent near Rens.
Chapter 3, Revelation
Missions against Ammatar and the finale against Angels. You do not lose any Ammatar standing for killing them.
Mission 1, Church of the Obsidian
A combat mission against a large number of Ammatar to use an Analyzer on the container at the end.
Mission 2, Heresiology
An easy fight against Ammatar, followed by a lot of archaeology. Analyze the containers and more containers will spawn to be analyzed.
Mission 3, Wildfire
Place an item in a container. It will then be stolen by an NPC and you will be ambushed by a large number of Angel frigates and a few battleships, which you can either destroy or escape.
Mission 4, Stillwater
The final combat mission against a rogue Minmatar agent and his Angel guards. There is an energy neutraliser tower that should be killed first, then you can either blitz Karkoti or kill his guards and then destroy him. His guards are elite cruisers and frigates and regular battleships, so they're not especially tough. Karkoti has a good tank, but not amazing, and his damage is not particularly high. He uses a microwarpdrive and seems to like to kite at a 60km range.
Mission 5a, Revelation
A simple delivery mission.