Low-Sec Camp
Current Location: - Maseera
Time - 24/7
Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
Low-Sec Camp (LSC) Mission Statement:
“Provide an educational location where newcomers to Low Security space can learn the skills needed to not only succeed, but thrive under constant threat.”
Goals of low-sec camp:
A) Teach students how to navigate low security space safely with both a solo and team-supported environment.
B) Introduce players to the benefits of Low-Security space. Provide the opportunity to run Anomalies, Signatures and wormholes.
C) Teach survival, home-defense and offensive PvP tactics associated with living in potentially hostile territory with aggressive neighbors.
These goals will be accomplished by:
- A strict set of procedures which must be adhered to if you intend on participating in the event.
- Event Liaisons who will assist in the management of the event and ensure adherence to procedures.
- Volunteers who will run drills and mini-classes periodically.
What do I need to do to join Low-Sec Camp?
The following is mandatory, treat this as a checklist:
You must have acquired the title Freshman or a similar title before joining camp and participating in our activities. Returning members of the university who posses a Graduate Medal may join the LSC immediately in lieu of waiting for their titles to be refreshed. Graduates should still review the requirements/classes before arriving in the LSC.
You must have either have attended in person or read/listened to the following classes on the uniwiki:
- The Rookie's Guide To Fleet Ops
- Fleets 101
- Fleets 102
- Fleet Terminology
- Bookmarks
- EVE University Rules of Engagement
- Introduction to Low-Sec Camp
You must have your overview set up to the E-Uni Standard.
You MUST read, understand and abide by the Camp Rules and Procedures if you join this event. All E-Uni Rules also apply. Questions can be forwarded to the following:
Who runs the LSC?
Event Host:
Event Liaisons:
Logistics Personnel:
In the event of a disagreement with camp leadership please contact Bairfhionn Isu for a resolution. In the event of other issues or problems with people please contact the Student Relations Manager Marius Labo.
Camp Rules and Procedures:
General
- Members active in camp must be in mumble, at least able to listen. (if you are hearing impaired, let us know)
- If you are going AFK for more than ~5 minutes you must drop fleet.
- Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
- Adhere to all EVE-University Rules and SOP.
- Fly what you can afford to lose.
PvP
- Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles. Do this after the enemy has left the field.
- A group of pilots venturing further than the local systems (See definition in Comms section), will move to a unique fleet mumble channel. Wormhole fleets apply no matter the “jumps”. It is recommended to form a complete new fleet when roaming.
- Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
- 1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment
- Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
- An exception to this rule is during wartime, war-target loot belongs to the ILN. This loot will be deposited into the event hanger (WARTARGET LOOT) container.
PvE
- Any wrecks must be abandoned ASAP to avoid aggression mechanic abuse by hostiles.
- PvE loot is property of the group who agree to rat or run sites together.
Comms
- Camp communications are by default “OPEN COMMS”.
- When first entering camp mumble, please wait at least a full minute before speaking, unless it is very urgent
- Camp may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
- Groups of campers operating in the local systems (defined as 2-jumps out of Maseera.
Zayi, Van, Shakasi, Maalna, Shirshocin) may remain in the main camp mumble.
- Whomever is baiting or calls out for assistance from the fleet is the "FC" of that engagement if one has not been determined in advance.
- Operations outside the "local area" as defined above must move to a separate ILN Fleet mumble channel. Moving to a seperate fleet from camp is recommended but not required.
- We operate on a "built for purpose" foundation. If you are hunting someone in particular, or are operating a constant operation hunting targets, join a seperate mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative. This helps organize our fleet and keep comms clear for those who need it.
What can I do in camp?
- Kill rats
- Exploration (sites and wormholes)
- PvP roams, skirmishes with local pirates
- Low-sec PI
- Missions
- Hang out in Mumble (so long as you are in fleet). You can gather a lot of PVP & Low Sec knowledge via osmosis in the LSC channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on mumble.
What Ship Should I Bring?
Anything you're willing to lose! There are people in everything from frigates to Battleships and the occasional Strategic Cruiser. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions. The first time you come out to camp, it's a good idea to bring a fast frigate for two reasons. One, a fast frigate is difficult to catch moving from gate to gate on your first trip in. Second, you'll want to create bookmarks in the camp system upon arrive and a frigate equipped with a microwarpdive is an excellent ship to do this in. Once you've made your bookmarks, feel free to take in any ships you want to fight in. (You might want to hold off on taking your industrial anywhere near the camp until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.)
How do I get to camp?
Join the in-game chat channel "Hi Camp Mates". This is a way to communicate with campers if you are not in the main "camp fleet".
- Jump into the ship of your choice. (PvP-fit ship recommended for first-timers)
- Head to the Bherdasopt solar system.
- Join the “Low-Sec Camp” fleet
- open the fleet finder, look on the left-hand side of the screen and click the red triangular button that says "Fleet"
- Set the scope to "My Alliance Fleets", range "Any", and min standing "Any" and click "Find Fleets"
- Somewhere on the list will be a private fleet called "Lowsec Camp Fleet", "LSC", "Camp Fleet" or something similar. Select it and click "join fleet".
- If there is no fleet up make a request in the "Hi Camp Mates" channel
- Set your auto-pilot destination to Maseera. (do not activate the autopilot, use for navigation only)
- Jump into the Low-Sec Camp Mumble channel and after waiting a minute to ensure comms are clear, ask if anyone is available for an escort and state your intent to join camp. If you absolutely cannot be on mumble, use Fleet chat.
- Follow the scout’s instructions and head to Gonditsa.
The LSC home station and location of the camp hanger is at Maseera IV - Moon 1 - Amarr Constructions Production Plant
Staying Safe in the Low-Sec Camp
In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.
Use the Uni Overview Settings
If you haven't set up your overview, you must do so before going out to camp. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous outcomes. Pay special attention to the Pod Saver tab and learn how to use it. See the Overview Guide for information about how to configure your overview.
Local Chat
Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as large as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.
D-Scan
Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own guide and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:
- Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
- Cloaked ships do not appear on D-Scan.
- If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
Hold Your Cloak
As you jump into system, "HOLD YOUR CLOAK." (i.e. Don't touch anything). Check you D-Scan, and see who is around, and then if everything looks ok, you can warp to your next location.
If there is a "flashy" is on grid:
- 1) "HOLD YOUR CLOAK." You have 60 seconds of cloak, which is an eternity in this situation.
- 2) BREATHE
- 3) If you are on mumble (you should be on mumble), calmly say BREAK - BREAK Flashy on grid at [xxx] gate in [xxx] system. Please warp to [your name]. Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
- 4) Then x up in fleet (you should be in fleet.) So fleetmates can warp to you quickly.
- 5) You have a decision. Fight or Flee. If you fight, then fight. If you flee, you can warp away (unless pointed) or you can burn to the gate. Make a decision what you are going to do before uncloaking.
- 6) There is no 6
- 7) Overheat guns if you are going to fight. Overheat your prop mod. and shields if you are going to burn to the gate. Hopefully, the cavalry will arrive to the rescue.
Bookmarks
Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the bookmarks page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
- Two or more unaligned safe spots
- An instant undock from each station (at least the ones you use often)
- Tacticals off of stations and gates Warp Tactical Around A Station
- Tacticals off of asteroid belts if you plan on ratting
Making bookmarks for each system you're in often is a good idea.