User:Cassiel Seraphim/Sandbox
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Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming | Hacking |
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Scripts | Sensor Boosters | Ammo |
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- |
Hull | Resists | Damage |
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Hardeners | DC | Rigs |
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Template
Enemy | Description |
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Jamming Something | Textaboutsomething |
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Sansha's Manual
Eystur Rhomben:
Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination.
Electronic warfare:
Jamming Jamming |
Warp scrambling |
Energy neutralizing |
Target painting |
Webbing |
Progression template
For resists:
Resists
Resist-table
Ship Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|
2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
Warp speeds and align times
Ship class | Warp speed (including align time)[1] |
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Battleship | 26 seconds |
Logistics | 16 sec (22 - 24 sec) |
- ^ Light green is the fastest align possible assuming max skills, dark green is the slowest align time assuming people come with the recommended skills only.
Overshooting times
Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).
- It can takes a logistics ship as little as 30 seconds to overshoot a gate leading into an Override Transfer Array site. Other sites, like a Nation Mining Colony allows logistics to align for up to 1 minute and 30 seconds.
- It can take less than 10 seconds for a logistics to be out of range from a gate trying to align away from it, if you land furthest away from the gate.