User:O'b Haru Sen
Sophomore O'b Haru Sen (( ._.)) dutifully working towards eventual graduation... (-_o)
I recently started to do minor edits in the wiki, planning to do larger ones as soon as I feel competent enough. If I am doing anything wrong or badly, please let me know, I have a robust ego :)
todo
- add stats for Reactive Armor Hardener to Armour Tanking table
- create Containers page
- create Rigs page with calibration table (important for BS)
- New Eden page/class based on A Traveler's Guide To New Eden.pptx
- update Recommended Skills for new Players
done
- check skill attributes after Odyssey 1.1 skill tree changes and edit several pages: Messing with your Head, Skills and Learning
- add details to Killboard
- add MTU issues after Rubicon 1.0 and delete them again after 1.1
- various grammar, spelling and updating cleanups
WHC Scanning Cheat Sheet
- scan down new signature
- recall probes
- if wormhole: warp to 10km
- bookmark hole as "MARK [SIG]"
- jump through wormhole
- dscan, if camped: warp back
- move away from hole and cloak
- bookmark hole as "MARK"
- add system to mapper as "NAME", "ID->", "<-ID"
- make 2 safespots A and B
- in safespot B: start probes, cloak, warp to A
MARK:
Cargo Containers
- REDIRECT Containers
Containers
Introduction
Containers are objects used to store other objects in a station, a ship or in space. They come in a variety of forms: cargo and station containers, different sizes, with and without password protection and audit logging. All but the station containers can be launched from a ship and secure containers can be anchored in space. Also whenever an item from a ship's cargo is jettisoned, an ad hoc "jetcan" cargo container is created. Containers can be used to
- sort objects in stations into named categories,
- for restricting resource access to certain members in a corporation,
- as an in-space advertisement,
- to minimize hauling runs during mining by "mining into a can" (either with Jetcans or Giant Secure Containers),
- as a deep space supply depot for ammunition and charges,
- for "can-baiting" unassuming capsuleers into shooting them, thus making them a suspect and easily gankable (this is griefing and not allowed in E-Uni),
- to increase cargo space (some containers are bigger on the inside),
- for de-cloaking cloaked ships at tactically important locations.
In space they have a life time of about 2 hours if they are not anchored and 30 days for anchored secure containers.
- jet-canning:
a miner jettisoning the mined ore into space creating an object labeled "Cargo Container" in-game but called Jettison Container or jetcan here for clarity. This jetcan has 27500 m3 capacity and can be filled up while mining and hauled to station later. This reduces hauling time for solo miners or lets a miner easily cooperate with a dedicated hauler in a mining op. However it also risks loosing the ore to anybody who picks it up and doesn't mind the resulting suspect status (yellow flashy). The lifetime of a jetcan is about 2 hours or until next downtime. - secure container mining:
while mining put your ore into a secure container to be picked up later by you or a dedicated hauler. Using a Giant Secure Container instead of a jetcan removes the risk of losing it but it is much smaller (3900 m3) and requires buying it and hauling it into space.
Overview
Name | Price ISK |
Capacity (inside) m3 |
Volume (outside) m3 |
Volume packaged m3 |
Mass kg |
Struct. HP |
Password Protectable |
Audit Log |
Signature Radius |
---|---|---|---|---|---|---|---|---|---|
Small Standard Container | ~3k | 120 | 100 | 10 | 10k | 10 | |||
Medium Standard Container | ~10k | 390 | 325 | 33 | 100k | 10 | (3 shots) | ||
Large Standard Container | ~42k | 780 | 650 | 65 | 1M | 10 | |||
Small Audit Log Secure Container | ~200k | 120 | 100 | 10 | 10k | 100k | * | * | |
Medium Audit Log Secure Container | ~200k | 390 | 325 | 33 | 100k | 1M | * | * | |
Large Audit Log Secure Container | ~450k | 780 | 650 | 65 | 1M | 10M | * | * | |
Small Secure Container | ~6k | 120 | 100 | 10 | 10k | 50k | * | 100 m | |
Medium Secure Container | ~30k | 390 | 325 | 33 | 100k | 50k | * | 325 m | |
Large Secure Container | ~50k | 780 | 650 | 65 | 1M | 500k | * | 650 m | |
Huge Secure Container | ~120k | 1950 | 1500 | 150 | 3M | 500k | * | 1500 m | |
Giant Secure Container | ~170k | 3900 | 3000 | 300 | 6M | 500k | * | 3000 m | |
Jettisoned Cargo Container (Jetcan) | 27.5k | 27.5k | 10k | high? | |||||
Small Freight Container | ~20k | 1000 | 1000 | 100 | 1M | 10 | (2 shots) | ||
Medium Freight Container | ~45k | 5000 | 5000 | 500 | 1M | 10 | (4 shots) | ||
Large Freight Container | ~150k | 10k | 10k | 1000 | 1M | 10 | |||
Huge Freight Container | ~200k | 50k | 50k | 5000 | 1M | 10 | |||
Giant Freight Container | ~200k | 120k | 120k | 1200 | 1M | 10 | |||
Enormous Freight Container | ~400k | 250k | 250k | 2500 | 1M | 10 | |||
Station Container | ~30k | 1M | 1M | 10k | 3M | 10M | * | * | |
Station Vault Container | ~300k | 10M | 5M | 50k | 6M | 10M | * | * | |
Station Warehouse Container | ~1B | 100M | 10M | 100k | 18M | 100M | * | * |
Notes:
- Prices are lowest trade hub sell prices and provided for orientation only. Medium and Large Audit Log Containers have very low trade volume.
- Data is from in-game info and EVElopedia. Note some inconsistencies e.g. packaged volume of huge vs. giant freight containers.
- Signature radius data for some containers is neither available in-game nor in EVElopedia.
- "Jetcans" are automatically created whenever a ship "jettisons" any cargo items and destroyed when they are emptied.
Secure Container: This Giant container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. Requirements: Anchoring Level I
AL Secure C: This large audit log container is fitted with a password-protected security lock. Requirements: Anchoring Level I
todo
- measure sig radius by Scorpion lock time: sfc 10s, msc 23s
- test medium & large freight container HP in Orca (cargo, lock time) and frigate (civilian railgun)
- all in table have blueprint on market
- life time
- health
- what does audit log track?
- repackaging (damage, 3 week station timer)
- containers can be named, not in ship, (in space?)
- no people in containers
- Containers can not be anchored closer than 5km to each other or to other bodies in space.
- You can jettison cargo, i.e. create a jetcan, only every 2 minutes.
- scanning and double-wrapping:
Cargo containers are scanable even inside a ship's cargo hold. There are only two ways to make cargo un-scanable: either use a Blockade-Runner which has an un-scanable cargo hold or set up a courier contract for a secure container, the latter will make the container "double-wrapped" and un-scanable in the couriers cargo hold.
open questions
- can freight containers be jettisoned/anchored at all?
- freight containers have no pwd/log?
- what is sig radius of non-secure containers?
- do standard containers have 10HP?
- what is mass relevant for?
Sources and References
This page is based on EVE-WIKI: Cargo Containers, EVElopedia: Secure Containers, Grismar: Secure Container, Grismar: Cargo Containers, Grismar: Jettison Container and EVEinfo: Giant Secure Containers. It covers the status quo as of Rubicon 1.3 (March 2014).
Container Types
Cargo containers can be stored in stations and ships, jettisoned into space, anchored in space and eventually scooped up again. They can be distinguished into 3 types:
Category | password protection | audit log | hitpoints |
---|---|---|---|
Standard Container | no | no | 10 HP |
Secure Container | yes | no | 5k - 50k HP |
Audit Log Secure Container | yes | yes | 100k - 10M HP |
The password protection uses two passwords, one to access the container at all and a second one that is required to reconfigure it. Password protection also depends on your personal and corporation security settings.
Launch for self
In this case anyone who knows the password can access the container but only you can unanchor it. When you launch the container you must be at least 5.000m away from the nearest anchored object, such as an asteroid, a space station, another container (including your own) or even a ship wreck. This also applies to the methods explained below. Launch for corp
Launch for Corp
When a secure container is launched for a corporation, only members of the corporation which have the Equipment Management role will be able to anchor and unanchor it. This can be useful in large corporations as you will want to keep control over where vital containers are located.
Size
Containers come in different sizes, some of which will only fit in stations. Some are slightly bigger on the inside than on the outside and thus can be used to increase cargo space on a ship. Stacking containers is not possible.
Size | outer Volume | inner Volume | |
---|---|---|---|
Small Container | 100 m3 | 120 m3 | |
Medium Container | 325 m3 | 390 m3 | |
Large Container | 650 m3 | 780 m3 | |
Huge Container | 1 500 m3 | 1 950 m3 | |
Giant Container | 3 000 m3 | 3 900 m3 | fits in some T1 industrials |
Jettison Container (jetcan) | 27 500 m3 | 27 500 m3 | created when using "Jettison" |
Freight Container | 120 000 m3 | 120 000 m3 | fits in a Freighter |
Station Container | 1 000 000 m3 | 1 000 000 m3 | does not fit in any ship |
Station Vault | 10 000 000 m3 | 10 000 000 m3 | does not fit in any ship |
Station Warehouse | 100 000 000 m3 | 100 000 000 m3 | does not fit in any ship |
Price and Seeding
Volume | Capacity | Price | |
---|---|---|---|
Small Secure Container | 100 m3 | 120 m3 | 5 000 ISK |
Medium Secure Container | 325 m3 | 390 m3 | 14 500 ISK |
Large Secure Container | 650 m3 | 780 m3 | 31 000 ISK |
Huge Secure Container | 1500 m3 | 1950 m3 | 67 500 ISK |
Giant Secure Container | 3000 m3 | 3900 m3 | 152 750 ISK |
Anchoring
A container that is jettisoned from a ship can be scooped up by anybody even if it is password protected. If you have the Anchoring skill and are in a system with a security status of 0.7 or less, you can also "Launch for Self" or "Launch for Corp" instead of "Jettison" and this will anchor the container.Anchoring will take a little time. You also need to set a password after launching it or anybody will be able to access it. The password can only be changed by repackaging the container at a station. Red light/green light.
Related Topics
The Mobile Tractor Unit (MTU) and Mobile Depot are not considered containers, however they share some of the game mechanics and overlap in practical use.
The MTU is similar to an anchored container with a tractor beam attached. It will tractor in everything inside its ??? km radius. It has much less hitpoints than a container though and can thus easily be destroyed.
The Mobile Depot is like a secure anchored container with a refitting service and a reinforcement timer. So it is very difficult to destroy and superior in most cases to using a secure container as a supply depot in deep space.