Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
Ammunition
|
Damage
|
Optimal range
|
Falloff range
|
Tracking speed
|
Blasters
|
Faction Antimatter |
+15% |
-50% |
same |
same
|
Void |
+28% |
-25% |
-50% |
-25%
|
Null |
same |
+40% |
+40% |
-25%
|
All-in-one
Weapon class
|
Raw damage
|
Tracking speed
|
Optimal + Falloff x 2
|
|
Faction Antimatter L
|
|
|
|
Void L
|
|
|
|
Null L
|
|
|
|
|
Faction Antimatter L
|
|
|
|
Javelin L
|
|
|
|
Spike L
|
|
|
|