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  • ...ies]] section here. Should that be split off to another page, ie [[Upgrade priorities]]; or maybe merged into [[Ship progression in Incursions]]? Obviously the c
    2 KB (332 words) - 01:49, 4 August 2019
  • ...e as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progres ...articles (especially the [[Incursion fitting principles#Upgrade priorities|upgrade priority]] section) for more information about high-end ships and the kind
    9 KB (1,414 words) - 17:57, 15 January 2023
  • '''Current Priorities'''<br> ...lt Cruiser (T2) - Ishtar - Drone boat (Passive Shield option for missions) Upgrade of Vexor.
    2 KB (378 words) - 15:30, 14 June 2012
  • ...he Mainline fittings, upgrading and skill training priorities should be to upgrade to the mainline tank first, then midslots, then the guns. ...Repair Systems V. With either one of those skills trained, logi pilots can upgrade their reps to the Medium Solace Scope Remote Armor Repairer. With both skil
    9 KB (1,623 words) - 18:02, 15 January 2023
  • ...he appropriate high-end ships they desire, since people make enough ISK to upgrade to a proper pirate faction ship after just a handful of hours worth of runn ...leship alone is a big upgrade and the best use of your ISK for the initial upgrade.
    21 KB (3,359 words) - 13:25, 11 January 2023
  • ...e as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progres ...erably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy
    44 KB (6,516 words) - 15:38, 6 January 2024
  • ...e as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progres ...erably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy
    57 KB (8,469 words) - 10:21, 21 May 2024
  • ...e as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progres ...erably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy
    61 KB (9,015 words) - 10:24, 21 May 2024
  • ...as well as I intended, and I need to stretch the definition of "afford to upgrade". What does work though - each ship as described here is very safe. I did d ...irst step. Payback is 3h - not bad. You will need approximately 50 runs to upgrade into T1 (ship stays the same).
    27 KB (4,415 words) - 07:43, 22 May 2024
  • = Upgrade priorities = ...-Type EM Shield Amplifier}}<small> <ref name="upgrade">This is a necessary upgrade in order to improve overall resists for headquarter sites.</ref></small>
    76 KB (11,572 words) - 15:21, 16 December 2023
  • ...ces; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, don't forget that most ore types are on '''Upgrade module skills'''
    41 KB (6,816 words) - 18:58, 26 December 2023
  • ...ces; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, most expensive types of ore are typical '''Upgrade module skills'''
    46 KB (7,538 words) - 09:39, 6 May 2024