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This page should be updated due to game changes.
Reason: The fighter and fighter-bomber mechanics changed heavily in the Citadel expansion.

Capital ships can only use fighters and fighter-bombers, they cannot use subcapital drones (light, medium, heavy, and sentry drones).

Fighters

Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers. They are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock. They need the same amount of bandwidth as heavy drones (25 Mbit/s), but compared to them, fighters are a little faster, do a little more damage, and are much tougher.

Each race has each its own fighter, and their damage is split between the race's primary and secondary damage types, but otherwise they are very similar to each other. There are only Tech 1 fighters (no Tech 2 or Faction variants). In order to use fighters you need to train  Fighters (which also improves the damage of your fighters).

Fighter-bombers

Fighter-bombers are anti-capital-ship drones, and can only be used by supercarriers. They launch torpedoes (which are integrated into the fighter-bombers; you do not need to carry ammunition for them!) which do tremendous DPS to very large targets, and can be very dangerous to slow battleships. However, they pose little threat to smaller ships, because their torpedoes have very slow explosion velocities (60 m/s) and very large explosion radii (2250 m). Just like fighters, they can also enter warp.

Each race has its own fighter-bomber drone, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction fighter-bomber (the Shadow), which does slightly more damage than the Tech 1 fighter-bombers, but is ludicrously expensive. Fighter-bombers need the Fighter Bombers skill (which also increases their damage).

A Tech 1 fighter-bomber costs about as much as a battlecruiser.

Damage
Faction Fighter Fighter-bomber Prim Sec
Amarr Empire
Templar

Malleus
EM damage Thermal damage
Caldari State
Dragonfly

Mantis
Kinetic damage Thermal damage
Gallente Federation
Firbolg

Cyclops
Thermal damage Kinetic damage
Minmatar Republic
Einherji

Tyrfing
Explosive damage Kinetic damage
Fighter-bombers do only the primary damage type.
Fighters do 70% primary and 30% secondary damage types.