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Pirate Invasion (Serpentis)

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Revision as of 02:09, 4 November 2017 by Djavin novienta (talk | contribs) (Created page with "name=Pirate Invasion, Level 3 (Serpentis) __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Space type: Deadspace<br> Webifier & Scrambler: Coreli...")
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name=Pirate Invasion, Level 3 (Serpentis) Template:Survival copy

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Webifier & Scrambler: Coreli Guardians, Initiates & Scouts
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Drake, Hurricane, Myrmidon
Difficulty: Very easy

Video: [Cerberus]

Pocket 1

Hostiles will aggro when attacked. Kill all hostiles in this pocket to unlock the acceleration gate.

Single Group (8-32km):
2x Frigates (Coreli Guardian Initiate/ Scout) (Web/ Scramb)
5x Frigates (Coreli Patroller/ Watchman)

Pocket 2

Tip:
Each group will aggro independently when attacked. Acceleration gate sits at 65-70km. You need to kill all ships in this pocket to unlock it. Fitting an afterburner is recommended.

Group 1 (40-50km):
6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)

Group 2 (80-90km):
5-7x Frigates (Coreli Defender/ Guard/ Protector/ Safeguard/ Soldier)
1-3x Destroyers (Corelior Infantry/ Soldier)
5x Cruisers (Corelum Chief Defender/ Patroller/ Protector/ Watchman)
1x Battlecruiser (Corelatis Wing Leader)

Structures:
1x War Installation: Ammo, 1-2 T1 modules

12x Starbase Major Assembly Array: Minerals & Alloys (each worth 10k)

All other structures: No Loot

    • The loot from the War Installation is not worth the time it takes to destroy it (because of the large amount of hit points)**

(One reported destruction required over 1,000 Heavy missiles)

Pocket 3

Full pocket aggro upon attacking Group 3.

Group 1 (30-40km Auto Aggro):
2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
4x Frigates (Coreli Guard/Safeguard)
3x Destroyers (Corelior Infantry/Soldier/Trooper)

Group 2 (25-35km):
9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)

Group 3 (50-60km):
5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)

Blitz:
Kill all hostiles in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete. You do not have to destroy the War Installation to finish the mission.

Structures:
Structures are invulnerable.

Mining:
Veldspar - 36 Asteroids