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Revision as of 06:50, 14 January 2026 by Boniface Vachon (talk | contribs) (Linkified section titles)

This is a work in progress collection of some fits from the HFC Rens loaner fleet as of January, 2026. Some fits are due for adjustment, but all fits are functional.

Fit names theoretically follow this format, but we haven't been super consistent with it and it will likely change to match other PvE SIG fit names.

HFC <site name/abbreviation> [region color code] [fleet comp -] <ship role(s)> [skill level] <hull name>


Thank You 💗

These fits and strategies were put together with the help of many people, starting with the people who first tackled Homefronts on release and continuing to the people improving our understanding and mastery to this day. You are all champions. Thank you!

I cannot mention everyone by name, and I will feel bad about that. I will work on this list over time, but some is better than none so I will thank a few of you specifically:

  • Lynna Hilanen: As much the source of many of these fits as anyone else. Bouncing both genius and dumbass ideas back and forth has led to some of our most noteworthy breakthroughs. Many correcting mistakes, lots of checked math. Bastion of experience and knowledge to our newer friends.
  • Ellis Ofsol: The frontman, the organizer, the workhorse. The fleets you ran brought us together, the scheduled events kept us going. You bring in new people, and new people are awesome. The space paperwork behind the scenes is invisible to most but makes everything run smoothly.
  • Hondo Otsito: The calm, the experience, the willingness and ability to help. The best kind of rock.
  • barb4r1an: The insatiable warrior, the definition of flying boldly. The kind of player anyone would want on their team.
  • DeMoonKing: Quick to help and contribute as anyone else. Ran fleets when no one else stepped up. Never-give-up-er.
  • Tibix QLS: Energy. He does things, all the time. Give him a bone and he steals the rest of the T-Rex from the museum and starts an archeology club. Sometimes I worry that the fits I theorycraft will never see the light of day, then they show up the next day in a Tibix Fleettm near you.
  • Motanica Yaken: The first introduction to Homefronts (AARs especially) for many of us was by Motanica. Early mentor that gave us the tools to start this journey. Has continued to help, with the wiki and elsewhere.
  • Amonte: Ever-present in our early science fleets. Emotional support in voice. Generous. He's building me a Sin for free. This isn't Homefront related, he's just wonderful.
  • Sithue Leatteci
  • Danny Kent
  • Inuki Odunen
  • Corthous Sibess, Akshcorp, Redaous Thered, Kraiklyn Vuld, and the rest of the US PvE SIG: Every fleet with you folks is a pleasure and an inspiration. We push limits one way, you push limits another way. I have learned from your way and it has noticably improved how I approach things. The SIG corp is such a useful tool and resource, too.

Abyssal Artifact Recovery

The Pioneer Duet

Alpha

Alpha clones can mine using the "HFC AAR Duet - Far Alpha Pioneer" if trained to the max alpha skill levels of Mining Destroyer 2, Mining 4, Astrogeology 0, Mining Upgrades 1 (33,997 SP). This fit is more expensive in order to make it work for alphas and is not recommended for omegas.

With this, alphas will have the same 32m3 cycle yield as the baseline for omegas described below. Alphas will not be able to do the Outer rocks with the Inner/Outer field split, but can do Inner rocks as well as other field splits.

Omega

Getting at least 32m3 yield per 15 second cycle on your miners allows you to finish each rock in 3 cycles. If you are responsible for 6 rocks, this means you can finish in 90 seconds. The shortest waves are 120 seconds, giving you a 30 second margin for targeting, cycling, mistakes, and other lost ticks. This works well.

You can start mining using the "Far T1 Pioneer" fit below with Mining Destroyer 2, Mining 4, Astrogeology 1, Mining Upgrades 1 (34,747 SP). At this point, you can mine the inner rocks or split the site with your Pioneer partner some other way. Your next milestone is Mining Destroyer 4 (another 72,182 SP)[1], this gives you enough range to reach all the outer rocks. This is a fine place to stop and work on drone skills, support skills, and fitting skills.

If you want to push further and become the Pioneer veteran that carries newer miners, saves sites from failures, and munches rocks just so very fast then train to Mining Destroyer 5, Mining 5, Astrogeology 3, Mining Upgrades 4 (another 687,498 SP; total 794,427 SP). This gives you 48m3 per cycle theoretically finishing 6 rocks in 60 seconds. Your range was already good enough, but now it will be 32km! The biggest danger at this point is being sensor dampened to below your mining range: ask your bunny to kill Ravenous Vedmaks, politely ask if anyone has a Remote Sensor Booster, or use a Mobile Depot to fit a Signal Amplifier or local Sensor Booster.

We favor meta scoped miners for our loaner Pioneers for two reasons: they have significantly more range than Miner IIs and leave more ore for slightly higher income. For your own fits, Miner IIs can be excellent as they have both higher yield and also residue which can hugely speed up your mining and give you much larger safety margin. If you use Miner IIs, be aware that your mining range may limit what field splits you can do.

All these specific milestones, numbers, and fits are for our loaner fleet. They assume no implants or medical boosters. If you fit your own ship, there are many opportunities along the journey to use implants and boosters to save training time, tweak fits, and push limits.

Fits

Using Vexor Miners

This strategy is mostly made obsolete by the introduction of Pioneers and how simple and forgiving Pioneer strategies can be in comparison. This strategy still works fine if executed correctly. (A Vexor miner can also replace one of the Pioneers in the Pioneer Duet; the Vexoneer Waltz.)

Two module swaps (in cargo) differentiate the Osprey fits, the fleet requires one of each Osprey.

Dread Assault


Emergency Aid

This is likely easier with a shield fleet due to the damage profile. The reason this uses armor is because we used the same Augorors for both Dread Assault and Emergency Aid, with some module switching.


Metaliminal Meteoroid


Raid


Salvage Research


Stabilize Rift


Traffic Stop


Footnotes

  1. ^ For this breakpoint, you actually don't need Astrogeology 1. If you jump straight here, you can technically save those 750 SP and leave Astrogeology untrained. Astrogeology will be needed if you decide to continue training.