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File:Icon module afterburner.jpg

Abyssal deadspace

All effects apply to both player and NPC ships.

  • Calm (T1)
  • Agitated (T2)
  • Fierce (T3)
  • Raging (T4)
  • Chaotic (T5)

Space effects:

  Dark matter field Level 1 Level 2 Level 3 Level 4 Level 5
  Turret range penalty −50% −70%
  velocity bonus -50%
  Electrical storm Level 1 Level 2 Level 3 Level 4 Level 5
  EM resist −50% −70%
  Capacitor recharge rate -50%
  Plasma firestormstorm Level 1 Level 2 Level 3 Level 4 Level 5
  thermal resist penalty −50% −70%
  armor HP bonus -50%
  Exotic particle storm Level 1 Level 2 Level 3 Level 4 Level 5
  kinetic resist penalty −50% −70%
  scan resolution bonus -50%
  Gamma-ray afterglow Level 1 Level 2 Level 3 Level 4 Level 5
  Explosive resist penalty −50% −70%
  shield HP bonus -50%


  EM resist (-50%,...-70%) description
  Capacitor recharge rate (+50%)


Electrical storm

  EM resist penalty
  Capacitor recharge rate bonus

Dark matter field

  Turret range penalty
  Bonus to maximum velocity

Exotic particle storm

  kinetic resist penalty
  Bonus to scan resolution

Plasma firestormstorm

  Penalty to thermal resist
  Bonus to armor HP

Gamma-ray afterglow

  Explosive resist penalty.
  Bonus to shield HP.

Tower effects:

  • Multibody tracking pylon: +80% turret tracking bonus.
  • Deviant automata suppressor: AOE drone and missile damage. Damages both player and NPC drones.

Cloud effects:

  • Bioluminescent cloud (white): 300% signature penalty.
  • Filament cloud: +50% shield booster capcitor usage, +100% ancillary shield booster charge usage.

Notes:

  • 20 minute time limit. If the deadspace pockets are not completed in time the ship and pod are destroyed.
  • Filaments and mutaplasmids drop from Triglavian Research Facility structures.
  • Filaments obtainable from data sites.
  • You become suspect on returning to normal space.