- Description
- Damage to resist returns the default damage type, in graphical form, used by a given faction. This template is intended to be used as a sub-template for template Missiondetails.
- Dependencies
- Uses
- {{Damagetype}}
- Used by:
- {{Missiondetails}}
- Syntax
- {{Damage to resist|<Faction>}}
- Faction - Name of the faction, one of the following, case insensitive.
| Amarr Empire | - | Amarr |
| Ammatar | ||
| Angel Cartel | - | Angel |
| blood raider covenant | - | blood raiders |
| Caldari State | - | Caldari |
| CONCORD | ||
| Equilibrium of Mankind | - | EoM |
| Gallente Federation | - | Gallente |
| Guristas pirates | - | Guristas |
| Khanid Kingdom | - | Khanid |
| Mercenaries | ||
| Minmatar Republic | - | Minmatar |
| Mordu's Legion | - | Mordu's |
| Rogue Drones | ||
| Sansha Nation | - | Sansha's |
| Serpentis | ||
| The Syndicate | - | Syndicate |
| Thukker Tribe |
- Sample output
{{Damage to resist|Angel}} gives...
Ex
Kin
Damage to resist not defined for Barbarians{{Damage to resist|Barbarians}} gives...
- See also
- NPC damage types