Comparing weapon classes
Below is a representation of the relative damage, tracking and range of the various weapon classes based on them being loaded with regular short range ammunition (-50% optimal range).
| Weapon class | Raw damage | Tracking speed | Optimal + Falloff x 2 | |
|---|---|---|---|---|
| Blasters (short range) | ||||
| Railguns (long range) | ||||
| Pulse lasers (short range) | ||||
| Beam lasers (long range) | ||||
| Autocannons (short range) | ||||
| Artillery (long range) | ||||
Legend: █ Damage █ Tracking █ Optimal range █ First falloff █ Second falloff
Ammunition
Below is a representation of how various ammunition changes the relative statistics mentioned above.
| Ammunition | Damage | Optimal range | Falloff range | Tracking speed | |
|---|---|---|---|---|---|
| Blasters |
Faction Antimatter | +15% | -50% | same | same |
| Void | +28% | -25% | -50% | -25% | |
| Null | same | +40% | +40% | -25% | |