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  • ...obes and/or launchers have no effect on maximum deviation, they do have an effect on signal strength that will affect the deviation that you see in your scan ...nd only in low-sec. They containing multiple cruiser- and battleship-class NPC rats to be killed with a combat ship. In addition, they may contain destruc
    20 KB (3,153 words) - 11:59, 28 April 2024
  • * The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red bou Fundamentally all of these fits work the same way, you should orbit the NPC battleship at 500m with your afterburner and use the webifier against the b
    27 KB (4,204 words) - 18:59, 22 May 2024
  • ! NPC Station Supercarriers are also able to equip Burst Projectors, fleet-scale area-of-effect electronic warfare systems.
    13 KB (1,918 words) - 09:06, 25 January 2024
  • ...ing for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their ...tion, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted
    52 KB (8,154 words) - 10:25, 16 May 2024
  • ...due to the way some items are in much higher demand than others, plus the effect of factional warfare on some items available in their faction stores (which Loyalty points can be spent in any NPC station's loyalty point store. The store can be accessed through the statio
    17 KB (2,472 words) - 13:38, 11 March 2024
  • ...f a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a |NC: booster side effect severity
    49 KB (6,056 words) - 22:08, 4 December 2023
  • ...5% bonus to Drone microwarp velocity<br>50% bonus to Command Burst area of effect range<br> For PvE, bring drones appropriate to your targets' [[NPC damage types|weaknesses]], and an active armour tank with strengthened resi
    7 KB (1,051 words) - 18:27, 4 April 2023
  • ...leship-sized torpedo launchers and bomb launchers, they can deploy area-of-effect weapons exclusively in nullsec or wormhole space. Stealth bombers deliver e ...level) and torpedoes (15% per level) reflecting its empire's associated [[NPC damage types|damage type]].
    17 KB (2,646 words) - 18:34, 27 July 2023
  • ...ses from these Caldari ships are necessary, in practice, to get any useful effect from ECM. Fitting an ECM module to any other ship is a waste of a slot. ...fect radius. Burst Jammers do not distinguish between enemy, friendly, and NPC ships; all nearby targets are jammed, including fleetmates and neutral pilo
    38 KB (5,808 words) - 10:45, 9 December 2023
  • ...y your ship and pod if you enter it. This space appears as a red graphical effect which becomes more obvious the closer you fly toward it. ...environmental effects that will all apply to both the player ship and the NPC ships. These effects will disadvantage unprepared ships, but they can be pr
    44 KB (6,813 words) - 07:20, 4 May 2024
  • Many hostile [[NPC]]s also use missiles as secondary weapons, and wield a single slow-firing l ...gain the damage bonus of the [[Wormhole space#Wolf Rayet|Wolf Rayet system effect]].
    21 KB (3,279 words) - 07:40, 12 October 2023
  • ...click ''"Colour by"'' second icon) and find ''"Incursions"'' under the ''"NPC Activity"'' header. The incursions will then show up on the map. Staging sy ...lation map clearly indicates all the systems under incursion with a visual effect. This is quite useful when roaming in low and null security space, so you'r
    11 KB (1,813 words) - 20:07, 24 October 2021
  • :3% bonus to Mining Foreman Burst effect strength and duration :1% bonus to Shield Command Burst effect strength and duration
    14 KB (2,398 words) - 15:52, 31 January 2024
  • ...al range the distances can be completely ignored and only tracking has any effect on hitting. ...target signature radius and halving angular velocity all have exactly same effect on hit chance. This makes it very easy to hit large targets at high speeds
    34 KB (5,755 words) - 15:20, 31 January 2024
  • | colspan="4" | The hostile NPC is passive until attacked. As long as the target is not engaged, this missi ...cycle for a regular mining laser, or two for a Civilian mining laser). The NPC can be easily tanked by anything larger than a Venture.
    32 KB (4,689 words) - 09:27, 7 July 2023
  • Tech 1 BPOs are seeded by various NPC traders, with costs varying from 100,000 to 75 billion ISK. This can be a s ; Facility tax : Fixed at 0.25% for NPC stations. Set by the owner for player structures.
    25 KB (4,053 words) - 14:06, 1 February 2024
  • ...Highsec minerals of Tritanium, Mexallon and Pyerite are required. This may effect the ammo choices of hybrid users who also craft their own ammunition, espec ...to hit the weakest resists of the rat type you're fighting, as detailed [[NPC damage types|here]].
    13 KB (2,019 words) - 09:45, 16 March 2024
  • * Heating '''[[Tanking|tank modules]]''' increases their effect. !Module Type !! Overheat Effect !! Percent Bonus
    27 KB (4,251 words) - 11:02, 24 December 2023
  • ...y, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK. See the linked page for deta ...se tab, or just search for a particular skill. Most skillbooks are sold by NPC corporations for a fixed price.
    39 KB (6,254 words) - 10:01, 17 May 2024
  • ...mission deadspace pocket for each missioner and ninja salvage or loot. The effect is similar to locust moving through the plains, in that it causes mass-grie Warp out of the site and leave them to it. By warping out, any remaining NPC rats will switch to attacking the ninja salvager. Normally this isn't much
    12 KB (2,109 words) - 03:42, 11 October 2023

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