Blood Lookout
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First Room
Destroying all the defenders will unlock the acceleration gate.
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Frigate Corpii Reaver/Engraver | ||||
5 x Destroyer Corpior Visionary/Devoter/Converter | ||||
3 x Cruiser Corpum Arch Engraver | ||||
1 x Sentry Blood Light Missile Battery |
Second Room
All Grpup 1 - 3 are present on warp in. Destroying Group 2 (the group to the left at around 50 km) will trigger the commander spawn.
Group 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Corpii Reaver | ||||
3 x Destroyer Corpior Devoter/Templar |
Group 2
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Corpii Upholder/Herald | ||||
2 x Destroyer Corpior Friar/Converter | ||||
2 x Cruiser Corpum Arch Sage |
Group 3
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Corpii Reaver |
Commander Wave
WD | EWAR | L
| ||
---|---|---|---|---|
0-1 x Commander Frigate Dark Blood Upholder | ||||
3 x Frigate Corpior Reaver | ||||
4 x Destroyer Corpior Converter/Visionary |
Escalation
Destroying the Dark Blood Frigate may trigger an escalation to Following the Blood. If the Dark Blood frigate does not spawn then the escalation trigger is likely to be one of the structures (other sources name the other likely trigger to be the Blood Raider Bunker).