Following the Blood
Following the Blood | |
---|---|
Type | Expedition |
Rating | Unrated |
Found in | 1-3 high, 4 low |
Faction | Blood Raiders |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | Escalates from Blood Lookout |
Following the Blood is an expedition that escalates from Blood Lookout combat site. The escalation has four locations. Generally three of the locations are in high security space while the last one is in low security space.
Escalation message: |
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Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to this location. |
1st location
Ungated area. The rats are arranged in two groups which can be aggressed separately. Group 1 auto-aggros and has the commander among them. Group 2 does not aggro until attacked. Killing the commander frigate can trigger escalation. If no commander frigate is present then killing all ships may trigger escalation.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Corpii Worshipper/Herald/Follower/... | ||||
0-1 x Commander Frigate Dark Blood Seeker/Upholder |
Escalation message: |
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You have destroyed the pirate threat. Your sensors have recovered co-ordinates from one of the frigate wreckages. |
Escalation Failure message: |
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You have destroyed the pirate threat. No further threat is detected. |
2nd location
Ungated area. Killing the commander frigate can trigger escalation. If no commander frigate is present then killing all ships may trigger escalation.
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Frigate Corpii Diviner/... | ||||
0-1 x Commander Frigate Dark Blood Seeker | ||||
3-4 x Cruiser Corpum Arch Engraver |
Escalation message: |
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As expected, the Blood tried to stop you. The fierceness of the ambush was great, even for Blood fighters and you wonder why they didn't just try to escape into the vastness of space.
Perhaps they are hiding something? After your systems have analyzed transmissions between the Blood ships during the fight, they come up with a location. |
3rd location
Note: You will need mining laser. Civilian Miner won't work but a Miner I will do just fine, Alternatively, mining drones also trigger the defender spawn
Ungated area. A Rock Formation is about 30km away. Close to the rock formation (in a blueish little cloud) there is a small Arkonor asteroid. Mine the asteroid (you have to complete one or two mining cycles) to spawn the defenders.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Corpii Converter/... | ||||
4 x Elite Frigate Elder Corpii Engraver/... | ||||
0-1 x Commander Frigate Dark Blood Diviner |
Escalation message: |
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As weird as it was finding this shiny rock here in the middle of nowhere, it is a bit more understandable now, knowing it was only a sadistic trap laid out by the Blood.
Luckily you were well prepared and handled the threat with ease. One of the destroyed ships even revealed co-ordinates to a large Blood Raider base. |
4th location
1st pocket
Use caution; the rats spawn at 0 on warp-in.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Corpii Reaver/Engraver | ||||
2 x Cruiser Corpum Arch Templar |
2nd pocket
In local on warp-in: |
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Protect the Cathedral! |
One of the frigates is the overseer but has a generic frigate name. You will know it's destroyed when you see the completion message popping up.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Frigate Corpii Collector/Seeker | ||||
1 x Overseer Frigate Corpii Monk | ||||
2-3 x Destroyer Corpior Devoter/Templar | ||||
3 x Cruiser Corpum Arch Templar/Revenant |
Completion |
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Even though you are not too well versed in the twisted ways of the Blood Raiders, you think it is a bit strange to find one of their cathedrals floating out here, completely in the middle of nowhere. But whatever its purpose was, it is irrelevant now; it isn't here anymore. |
Loot
Item Name | Est. Value | Note |
---|---|---|
Corpii A-Type modules | From Corpii Monk | |
Cruor BPC | From Corpii Monk | |
Mid-Grade implants and faction ammo/tags | From Dark Blood Commander Frigates |
Traveling
Traveling may vary; the first three locations are normally in high sec and the last one in low sec.
Example:
Progression | System | Sec | Jumps |
---|---|---|---|
Blood Lookout | Sazre | high | - |
Location 1 | Arzanni | high | 8 |
Location 2 | Col | high | 2 |
Location 3 | Bashyam | high | 2 |
Location 4 | Hemouner | low | 8 |