Angel Mineral Acquisition Outpost

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Locating & Difficulty

An unrated Complex occupied by the Angel Cartel pirate faction. It can be found by probing in Lowsec

(and maybe in Nullsec systems too). It's signal strength is low (2.5%?) and it can therefore be

difficult to scan down.

The site is accessed through an acceleration gate set to let ships of battleship size and below. It

always seem to escalate. While a well fit battleship could solo the first part, it would be difficult

to do so for the second part.

While this complex is unrated, it is of a difficulty similar to 6/10 DED Rated Complexes(not since recent changes, last room matches 10/10)

Part I

First room

Initial wave

  • 1 x Stasis Battery
  • 4 x Cruise Battery
  • 4 x Frig (2x elite)
  • 2 x Cruiser

Second wave

  • 2 x Gist Malakim
  • 1 x Gist Throne
  • 2 x Elite Cruiser
  • 1 x Scrambling Frig

Third wave

  • 3 x Gist Malakim
  • 1 x Gist Throne

Second room

Initial wave

  • 2 x Cruise Missile Battery
  • 1 x Point Defense Battery
  • 1 x Stasis Battery
  • 4 x Cruiser
  • 2 x Frig

Second wave

  • 3 x Gist Malakim
  • 1 x Gist Throne
  • 3 x Frig

Third wave

  • 6 x Gist Malakim

Third Room

Initial Wave

  • 1 x Angel Energy Neutralizer Sentry (Energy Neutralizer)
  • 5 x Angel Cruise Missile Battery
  • 3 x (Destroyer) Gistior Defiler/Seizer
  • 4 x (Battlecruiser) Gistatis Primus/Tribuni
  • 6 x (Battleship) Gist Malakim/Nephilim/Throne

Second Wave

  • 2 x (Elite Frigate) Arch Gistii Ambusher/Raider
  • 2 x (Destroyer) Gistior Defacer/Haunter
  • 3 x (Battlecruiser) Gistatis Praefectus/Tribuni
  • 5 x various Battleship) Gist Cherubim/Throne/Warlord/Saint (Target Painter)

At this point the complex should escalate to Part II

Part II

First room

Initial wave

  • 6x assorted battleships
  • 3 x Destroyers
  • 2 x Cruisers
  • 5 x Battlecruisers
  • 6 x Battleships
  • 6 x Angel Cruise Missile Battery
  • 1 x Energy Neut Tower (may not be present)

Second wave

  • 2 x Battleships
  • 2 x Angel Stasis Towers (may not be present)


Third Wave

  • 3 x Elite Frigates
  • 3 x Cruisers
  • 2 x Battleships

Second room

It's possible to blitz trough second room by shotting the trigger But for first runners make sure you put some dps off you first.

Initial Wave

  • 2 x Destroyers
  • 2 x Cruisers
  • 5 x Battleships (Trigger is highest bounty, battleship)
  • 7 x Angel Cruise Missile Battery

Second Wave

  • 2 x Destroyers
  • 3 x Battlecruisers
  • 4 x Battleships (Trigger highest bounty, battleship)

Third Wave

  • 4 x Elite Frigates (no scram, web)
  • 3 x Cruisers
  • 3 x Battleships
  • 1 x Hashi Keptzh (battleship, Overseer does high dps and burns to you at almost 3km/s if you are away more than 30km. Do not let him get closer than 15km of you or you will face ungodly ammount of dps with web.)

Loot

The battleship named Hashi Keptzh has a 2.5 M bounty. He drops a 19th tier overseer effect and has a

chance to drop faction and/or Gistum A-Type mods and/or cynabal BPC.