Tax
What is Tax
In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added on to the cost of goods or transactions, or automatically deducted from players income. Its impossible to avoid paying taxes all together, but there are some ways to reduce the amount of tax you pay.
Types of Tax
There are various types of taxes. A summary of some of them in below.
Corporation Tax
A player corporation may have set a corporation tax, which will be levied automatically on all bounty and mission reward payouts of a character that surpass 100.000 ISK. Those taxes will be paid to the Master Wallet of the corporation. NPC corporations will always have a tax of 11%.
Not payable on:
- ISK in wallet
- Sale orders
- Time bonus for missions
Sales Tax
Sales taxes are due after an item has been sold, and are payable by the seller. They will be automatically deducted from the sales transaction and start at 2% of the sales price.
Fee-related skills New as of the Citadel patch. announced on Fan Fest 2016: 5% Broker fee, reduced to 3.5% with max skill and Standings - paid to structure owner 2.5% transaction tax, reduced to 1.25% with max skills a temporary transistion tax rate, will be increased to above rates: 3% Broker fee, reduced to 2% with max skill and Standings - paid to structure owner 2% transaction tax, reduced to 1% with max skills Once extra tools are in place (like contracts) CCP plans to increase taxes again (From:http://wiki.eveuniversity.org/Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact)
One important factor to consider before selecting your trade run is sales tax. The universal sales tax rate in EVE is one and a half percent (1.5%). EVE-Central does not include the effect of sales tax in its calculations, and this is a potential trap for haulers carrying low margin goods. While the vast majority of trade runs in EVE have more than a 1.5% margin between the buying and selling prices, it is never guaranteed. Smaller haulers are unlikely to haul low-margin items, since they naturally tend to focus on trading goods that maximize profit per cubic meter (m3) of their very limited cargo space. But freighters, and haulers with very large capacities, are more likely to select larger volumes of goods at lower margins, so they can fill their expansive holds, and they can get caught more easily in a sales tax trap. (From: http://wiki.eveuniversity.org/Using_EVE-Central_to_haul_profitably)
Accounting (3x, 5M ISK) - reduces the transaction tax rate by 10% per level from 2% to 1% at level 5. Social, Connections: Increases your standing so you pay less in taxes. Caveat: Broker fees are based on your base faction and corporate standing. The Connections skill does not affect broker fees paid on an order. Guides:
Broker Relations [Req: Trade 2] reduce base broker fee by 5% per level Accounting [Req: Trade 4]: reduces sales tax by 10% per level Margin Trading [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings. Whenever each unit gets sold, the seller will pay 1.5% of the sell price as a transaction tax (0.75% at max skills). The fees show up in the wallet journal as "Brokers Fee" and "Transaction Tax". So the typical station trader with zero standings will pay 2.5% of the order price as fees/taxes, 1.5% at max skills. This is important to take into account when calculating your profit, but of course the standings below can change that further.
See: http://wiki.eveuniversity.org/Trading
Equipment Tax
See: http://wiki.eveuniversity.org/Refining#Equipment_Tax
Maintenance Tax
In faction warfare: http://wiki.eveuniversity.org/Factional_Warfare#System_upgrades
POCO Tax
Tax Rates High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please. The NPC portion of the tax rate can be reduced by the Customs Code Expertise skill. The tax rate shown in the description of a specific high-sec Customs Office is equal to: 10% + % Player Tax - 1% per level of Customs Code Expertise NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is exactly what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates. Once you know your cumulative tax rates, the formula for the final cost is: Export fee = Base cost * tax rate (*1.5 if launched via Command Center) Import fee = Base cost * tax rate * 0.5 (From: http://wiki.eveuniversity.org/Colony_Management#Tax_Rates)
(Trade) Customs Code Expertise - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec. (From: http://wiki.eveuniversity.org/Planetary_Interaction)
See: http://wiki.eveuniversity.org/Planetary_Interaction#Base_Costs
Citadels
It’s as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [14] (From: http://wiki.eveuniversity.org/Citadels)
Alpha Clones
They pay an additional 2% tax on any industry job (e.g. manufacturing or research) (From: http://wiki.eveuniversity.org/Clone_States)