Contract Killers
Contract Killers 1
Initial Defenders
- 4x Template:ShipType Coreli Guardian Patroller/Watchman Template:EWar
- 4x Template:ShipType Corelum Guardian Chief Defender/Sentinel
- 4x Template:ShipType Corelatis Captain Sentry/High Captain
- 4x Template:ShipType Serpentis Cruise Missile Battery
- 0-1x Template:ShipType Shadow Serpentis Rear Admiral
Wave 1 Template:Special
- 3x Template:ShipType Coreli Guardian Patroller/Watchman Template:EWar
- 4x Template:ShipType Corelum Guardian Chief Defender/Sentinel
- 4x Template:ShipType Corelatis Captain Sentry/High Captain
Wave 2 Template:Special
- 4x Template:ShipType Coreli Guardian Initiate/Spy Template:EWar
- 3x Template:ShipType Corelum Guardian Chief Defender/Protector
Wave 3 Template:Special
- 1x Template:ShipType Avon Cobergneyde Template:Special
Wave 4 Template:Special
- 3x Template:ShipType Corelatis Captain/Platoon Leader/Wing Leader
- 3x Template:ShipType Core Baron/Commodore
You should get the escalation upon landing. If so, you will see message below pop up.
“ |
Your instruments lock on a departing ship and, from its jump parameters, suggest an approximate destination. |
” |
Loot Table
Contract Killers 2
Initial Defenders (100km Off Warp-in)
- 3-4x Template:ShipType Corelum Guardian Chief Defender/Sentinel
- 3x Template:ShipType Core Baron/Commodore
- 4x Template:ShipType Serpentis Cruise Missile Battery
- 0-1x Template:ShipType Shadow Serpentis Rear Admiral
- 1x Template:ShipType Serpentis Drug Factory (Fires Purgatory Citadel Torpedo)
Take care of the NPCs but ignore the factory, as although it may look like an overseer structure it doesn't actually drop any deadspace items other than random contraband. The factory reps shield and armor so you will need around 1500dps just to break the tank. It fires Citadel torpedos which are relatively weak and can be tanked easily. The factory webs you up to 50km out.
The next stage is to shoot the structure named "Serpentis Drug Lab". To clarify, this is not the structure that shoots you or repairs itself. This will trigger another wave of ships about 160-180k from the beacon.
Serpentis Drug Lab Wave
- 5x Template:ShipType Coreli Guardian Patroller/Watchman Template:EWar
- 4x Template:ShipType Corelatis Captain Sentry/High Captain
- 5x Template:ShipType Core Baron/Commodore
A message will be broadcast in local:
“ |
Quertah Bleu: Hmmph. I have better things to do that mop the floor with a rag-tag band of upstarts. But you leave me no choice ... |
” |
Quertah Bleu Spawn
- 1x Template:ShipType Quertah Bleu Template:Special
One battleship is named "Quertah Bleu", and is the overseer for the site. He moves very quickly and hits for a fair amount of damage and has exceptional tracking and damage application against fast moving targets. His tank, however, is nothing special.
Take him out and you'll get a message:
“ |
It is said that men on Exile feed on dreams of hope. With this place destroyed, some will have to change diet. |
” |
Note: (The player who receives aggro from the Serpentis Drug Factory can keep it at range of at least 60km. In this instance the Drug Factory will still rep its shields but will cease to repair its armor and will be much easier to take down. All other players assisting can keep the Drug Factory at preferred range as long as the player who receives aggro from the factory keeps it at 60km. Factory does not switch targets.)
Loot Table
Quertah may drop Core C-types, and possibly a Vigilant BPC. Salvage from wreck is Tech 1. Quertah can also drop a 1-run Vindicator BPC.