Serpentis Base

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Serpentis Base is a combat site that can be scanned down with probes in null security Serpentis regions. The site is behind an acceleration gates. Warping to the side lands you at 0 on the gate.

An extender fit Drake can run this site. Bring a MWD or long-range weapons, as the enemies all spawn very far away.

Walkthrough

Room #1

Initial defenders
WD EWAR L
10 km off warp-in
Cruiser 1 x Cruiser Corelum Guardian Chief/...
90 km off warp-in
Destroyer 3 x Destroyer Corelior Artillery/...
Cruiser 1 x Cruiser Corelum Guardian Chief/...
Battleship 3 x Battleship Core Rear/... Admiral
150 km off warp-in
Cruiser 1 x Cruiser Corelum Guardian Chief/...


Wave #2 (100 km off acceleration gate)
WD EWAR L


Cruiser 4 x Cruiser Corelum Chief Patroller/...


Acceleration gate proximity wave
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Corelatis Platoon/... Leader

Acceleration gate is 56 km from warp-in. It unlocks when all enemies are killed.

Room #2


Any last enemy in a wave can be a trigger for faction spawn. Goal in this room is to destroy Serpentis Armory which spawns 160 km off warp-in.


Initial defenders
WD EWAR L


Cruiser 3-4 x Cruiser Corelum Chief Safeguard/...


Timed wave #1
WD EWAR L


Battlecruiser 3 x Battlecruiser Corelatis High/... Captain
Battleship 3 x Battleship Core High/... Admiral


Timed wave #2
WD EWAR L


Destroyer 4 x Destroyer Corelior Artillery/...
Cruiser 4 x Cruiser Corelum Chief Sentinel/...


Armory aggression wave
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/...
Battlecruiser 4 x Battlecruiser Corelatis High/... Captain


Commander wave
WD EWAR L


Overseer Battleship 0-1 x Overseer Battleship Shadow Serpentis Baron Can be triggered by either killing last ship in any of waves or by killing Serpentis Armory Shinies

Rewards

You can get about 4 million isk in bounties from this site. If the faction battleship spawns, you can get an additional 4 million isk in bounties, plus the value of its faction loot.

Escalation

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Destroying the Serpentis Armory structure in Room #2 may cause the site to escalate to Contract Killers.