Innocents In The Crossfire

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Template:Survival copy

Innocents In The Crossfire, Level 4 Storyline

Level 4
Type Encounter
Faction Guristas
Best damage to deal Kinetic, Thermal
Damage to resist Kin/therm
Warp disruption Web (Tower)
Ship suggestion Sentry Ishtar, Tengu
Extra Energy Neutralizers (Towers)


Space type: Deadspace
Video: [Ishtar]

Warp-In (30km, auto-aggro)

1x Stasis Tower
2x [Energy Neutralizing towers] (low HP, low neuting)

4x Elite Frigate (Dire Pithi Demolisher)
3x Battleship (Pith Ursurper / Pith Massacrer)
Spawn 1 (30km, auto-aggro):
Spawns when all in initial wave is killed. 4x Elite Cruiser (Dire Pithum Mortifier/ Dire Pithum Eraser - high thermal damage)
6x Battleship (Pith Usurper / Pith Massacrer)
Spawn 2 (30km, aggro at spawn):
Spawn 2 is not triggered by the destruction of ships from Spawn 1, probably timed. 5x Battlecruiser (Pithatis Assassin / Pithatis Executor)
5x Battleship (Pith Usurper / Pith Massacrer)
Spawn 3 (60km):
Triggered when Spawn 2 is eliminated completely. 3x Battlecruiser (Pithatis Assassin / Pithatis Executor) - no aggro
4x Battleship (Pith Usurper / Pith Massacrer) - no aggro
1x Battleship (Pith Usurper, "Prison Warden") - auto-aggro
Killing the Prison Warden drops a can with the mission objective and completes the mission. It's not necessary to kill the rest of Spawn 3. 19 high-bounty battleships make this a very profitable mission. Each Prisoner Holding Cell drops either Janitors or Prisoners.