Innocents In The Crossfire
|Only a few moments ago the CEO from one of our subsidiaries was attacked and ransomed by Guristas, right in front of our trade delegation. Local security forces were overwhelmed and the pirates managed to escape. Our scouts pursued the Guristas vessels back to a Federation detention facility, which suggests the Guristas are only acting as mercenaries and the Gallente are really the ones to blame.
We have scouts holding above the detention facility, and they're tapping communications to look for evidence of a connection, but in the meantime we want to make an attempt to get our people out using capsuleer assistance. We're concerned that more reinforcements could be on the way, and that if they arrive, we'll lose our people for good. You need to act quickly.
Your assignment is to assault the facility and return our people to us before things escalate any further.
Single gated pocket.
Reinforcements are as follows:
- Reinforcement 1 spawns after all ships in Initial Group are destroyed.
- Reinforcement 2 is possibly a timed spawn.
- Reinforcement 3 spawns after Reinforcement 2 is destroyed.
Each Prisoner Holding Cell drops either Janitors or Prisoners.
|1 x Sentry Guristas Stasis Tower|
|2 x Sentry Guristas Energy Neutralizer Sentry I|
|4 x Elite Frigate Dire Pithi Demolisher|
|3 x Battleship Pith Usurper/Massacrer|
|4 x Elite Cruiser Dire Pithum Mortifier/Eraser|
|6 x Battleship Pith Usurper/Massacrer|
|5 x Battlecruiser Pithatis Assassin/Executor|
|5 x Battleship Pith Usurper/Massacrer|
|3 x Battlecruiser Pithatis Assassin/Executor|
|4 x Battleship Pith Usurper/Massacrer|
|1 x Battleship Prison Warden|
|Mission reports - COSMOS - Epic arcs - Faction warfare missions|
|Blitzing - Loyalty Points|
|General PvE info|
|Factions - NPC damage types - NPC naming conventions - Fitting ships|