Intercept The Saboteurs (Amarr) (Level 4)
Level | 4 |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM Th |
Damage to resist | EM, Thermal |
Warp disruption | Divine Imperials |
Ship suggestion | CNR |
Space type: Deadspace with gates
Recommended damage: Thermal, EM
Video: [Paladin]
At the gate
5x Frigates (aggro)
2 Imperial Templar Forian (tracking disruption)
1 Imperial Templar Paladin
1 Imperial Templar Caius
1 Imperial Crusader
Single Pocket
Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle.
Slow ships, no inital aggro makes this snipable.
3x battleships total.
Level | 4 |
Warp disruption | 3x Divine Imperial Sixtus, 2x Divine Imperial Imrans |
Group 1 (right)
1 Imperial Tamir (NOS)
1 Imperial Templar Muzakir
2 Imperial Templar Caius
2 Imperial Templar Avenger
1 Imperial Bataivah (BS)
Group 2 (left)
2 Imperial Tamir
1 Imperial Crusader
1 Imperial Templar Caius
1 Imperial Templar Muzakir
1 Imperial Templar Avenger
1 Imperial Origen (BS)
Group 3 (middle)
4 Imperial Templar Forian (tracking disruption)
3 Imperial Templar Mathura
5 Imperial Templar Paladin
2 Divine Imperial Sixtus
5 Divine Imperial Imran
3 Amarr Transport Ship
1 Imperial Ultara (BS)
Mission objective drops from the last destroyed ship. Not all three groups have to be destroyed for this.
Docked ships drop nothing.
Standing hits:
Killing one of the transporters incurs a 2.4% standing penalty