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Intercept The Saboteurs (Amarr) (Level 4)

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Revision as of 20:34, 26 October 2017 by Mal kard (talk | contribs) (Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Intercept The Saboteurs, level 4 |Level=4 |Type=Encounter |Objective= |Faction=Amarr |Faction1=Amarr |DamageToDeal= |DamageTo...")
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Template:Survival copy

Intercept The Saboteurs, level 4
Level 4
Type Encounter
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist EM, Thermal
Warp disruption Divine Imperials
Ship suggestion CNR


Space type: Deadspace with gates
Recommended damage: Thermal, EM
Video: [Paladin]

At the gate

5x Frigates (aggro)
2 Imperial Templar Forian (tracking disruption) 1 Imperial Templar Paladin 1 Imperial Templar Caius 1 Imperial Crusader

Single Pocket

Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle. Slow ships, no inital aggro makes this snipable. 3x battleships total.

Level 4
Warp disruption 3x Divine Imperial Sixtus, 2x Divine Imperial Imrans


Group 1 (right) 1 Imperial Tamir (NOS) 1 Imperial Templar Muzakir 2 Imperial Templar Caius 2 Imperial Templar Avenger 1 Imperial Bataivah (BS) Group 2 (left) 2 Imperial Tamir 1 Imperial Crusader 1 Imperial Templar Caius 1 Imperial Templar Muzakir 1 Imperial Templar Avenger 1 Imperial Origen (BS) Group 3 (middle) 4 Imperial Templar Forian (tracking disruption) 3 Imperial Templar Mathura 5 Imperial Templar Paladin 2 Divine Imperial Sixtus 5 Divine Imperial Imran 3 Amarr Transport Ship 1 Imperial Ultara (BS) Mission objective drops from the last destroyed ship. Not all three groups have to be destroyed for this. Docked ships drop nothing. Standing hits:
Killing one of the transporters incurs a 2.4% standing penalty