Location Location (Caldari)

From EVE University Wiki
Revision as of 01:12, 4 November 2017 by Djavin novienta (talk | contribs) (Created page with "name=Location, Location, Level 5 __NOTOC__{{survival copy}} Big thanks to JohnnyPneumonic. Ive borrowed his layout and info for this page. Only changes are for faction. ====...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

name=Location, Location, Level 5 Template:Survival copy

Big thanks to JohnnyPneumonic. Ive borrowed his layout and info for this page. Only changes are for faction.

Part 1 of 5

Faction: Caldari
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Caldari Energy Neutralizer Sentry IIIs, Jamming
Damage dealt: Kinetic / Thermal
Recommended damage dealing: Kinetic / Thermal
Recommended ships: (1) Ishtar w/ Passive Tank and (1) Osprey w/ Shield Transporters but recommend more DPS (I used a Drake for backup)

Acceleration Gate into Deadspace

Single Pocket

Initial Group:
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead a Caldari Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-1.jpg" title="Your position at warp-in" alt="Your position at warp-in"

3 x Frigates (Taibu State Shuriken) orbits at 10km, Web/Scramble, 27.5% Jamming, --Trigger 1-- 3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 17km, 37.5% Jamming 12 x Battleships (State Shukuro *Bishamon/^^Shogun/Taisho) orbits of 32-50km, *Trigger 2, ^^Trigger 3 5 x Caldari Cruise Missile Batteries --Each is a Trigger-- 1 x Caldari Stasis Tower 3 x Caldari Energy Neutralizer Sentry IIIs

- Spawn 1:

3 x Frigates (Taibu State Nagasa) orbits at 2.5km, Web/Scramble

- Spawn 2:

2 x Battleships (State Shukuro Shogun/Bishamon) orbits at km

- Spawn 3:

3 x Battleships (State Shukuro Shogun) orbits at 35km

Each Missile Battery is a Trigger:
Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed

Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/LocationLocation5-2.jpg" title="View of Batteries from warp-in beacon" alt="View of Batteries from warp-in beacon"

Destroying:

Battery 1 (Top) - Spawns:

5 x Battleships (State Shukuro Bishamon/Daijo) orbits of 35km

Battery 2 (Left) - Spawns:

3 x Battleships (State Shukuro Nagashin) orbits at 68km Trigger

    • - Spawn 2a**

6 x Battlecruisers (State Shukuo Seki) orbits at 22km, Trigger

    • - Spawn 2b**

5 x Battleships (State Shukuro Nagashin) orbits at 68km **Objective Complete**

    • Caution:** The Nagashins will quickly move out to 68km and do a LOT of dps! Make sure you are tanked or have a logistics ships. 5 of them do over 1500 dps after resists.

Battery 3 (Middle) - Spawns:

3 x Battleships (State Shukuro Turushima) orbits at 21km, Jamming

Battery 4 (Right) - Spawns:

5 x Battlecruisers (State Kanpaku/Shukuro Bajo) orbits at 23-35km

Battery 5 (Bottom) - Spawns:

5 x Battlecruisers (State Kerai/Ronin) orbits at 17.5km

Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group is 1814 hp/s (EM 58%, Therm 42%)
- Do __not__ shoot Missile Batteries first (unless you can tank over 4000 hp/s...)
- Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates
- Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed

Part 2 of 5

See HardWay5ca The Hard Way (2 of 5)