Pirate Invasion (Serpentis)
name=Pirate Invasion, Level 3 (Serpentis) Template:Survival copy
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace
Webifier & Scrambler: Coreli Guardians, Initiates & Scouts
Damage dealt: Kinetic, Thermal
Recommended damage dealing: Kinetic, Thermal
Recommended ships: Drake, Hurricane, Myrmidon
Difficulty: Very easy
Video: [Cerberus]
Pocket 1
Hostiles will aggro when attacked. Kill all hostiles in this pocket to unlock the acceleration gate.
Single Group (8-32km):
2x Frigates (Coreli Guardian Initiate/ Scout) (Web/ Scramb)
5x Frigates (Coreli Patroller/ Watchman)
Pocket 2
Tip:
Each group will aggro independently when attacked.
Acceleration gate sits at 65-70km. You need to kill all ships in this pocket to unlock it.
Fitting an afterburner is recommended.
Group 1 (40-50km):
6x Frigates (Coreli Guard/Safeguard)
2x Destoyers (Corelior Soldier/Trooper)
2x Cruisers (Corelum Chief Defender/Protector)
Group 2 (80-90km):
5-7x Frigates (Coreli Defender/ Guard/ Protector/ Safeguard/ Soldier)
1-3x Destroyers (Corelior Infantry/ Soldier)
5x Cruisers (Corelum Chief Defender/ Patroller/ Protector/ Watchman)
1x Battlecruiser (Corelatis Wing Leader)
Structures:
1x War Installation: Ammo, 1-2 T1 modules
12x Starbase Major Assembly Array: Minerals & Alloys (each worth 10k)
All other structures: No Loot
- The loot from the War Installation is not worth the time it takes to destroy it (because of the large amount of hit points)**
(One reported destruction required over 1,000 Heavy missiles)
Pocket 3
Full pocket aggro upon attacking Group 3.
Group 1 (30-40km Auto Aggro):
2x Frigates (Coreli Guardian Initiate/Scout) (Web/Scramb)
4x Frigates (Coreli Guard/Safeguard)
3x Destroyers (Corelior Infantry/Soldier/Trooper)
Group 2 (25-35km):
9x Cruisers (Corelum Chief Defender/Guard/Protector/Safeguard/Scout/Spy)
Group 3 (50-60km):
5x Cruisers (Corelum Chief Guard/Safeguard)
3x Battlecruisers (Corelatis Platoon Leader/Squad Leader/Wing Leader)
Blitz:
Kill all hostiles in pocket 1 & 2. Group 3 in the last pocket. That should flag the mission complete.
You do not have to destroy the War Installation to finish the mission.
Structures:
Structures are invulnerable.
Mining:
Veldspar - 36 Asteroids