Reclamation (Amarr)
name=Reclamation, Level 5
Template:Survival copy
Faction: Amarr
Mission type: Encounter
Space type: Deadspace – no gate
Web/Scramble: All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter
Damage dealt: EM 54% / Therm 46%
Recommended damage dealing: EM/Therm
Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Direct warp into Deadspace. No Gate
Warp-In
Initial Group:
Ships spawn steadily over 8 minutes. Ships 50 -100km from warp-in
10 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble 10 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16km 6 x Cruisers (Divine Imperial Champion/Justicar) orbits at 14-32km 9 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km 7 x Battleships (Imperial Templar Martyr) orbits at 49km 1 x Tower Sentry Amarr III 3 x Amarr Energy Neutralizer Sentry III Trigger
- Timed Spawns:
Spawns that appear over time, one at a time, in this order
3 x Tower Sentry Amarr IIIs 4-6 x Battleships (Imperial Templar Diviner) orbits at 21km, NOS, 10% Tracking Disrupter
- Neutralizer Spawns:
Just shooting each Neutralizer will spawn a total of
4-6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19k, NOS
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage dealing of initial group if it gets into range is 2222 hp/s (EM 54%, Therm 46%)
- Set drones to Passive if you don't want them triggering the Neutralizer Spawns
- Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete