The Score (Serpentis) (Level 4)
name=The Score, level 4 Template:Survival copy
Faction: Serpentis
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Thermal/ Kinetic
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: Rattlesnake, Machariel, Sleipnir, Megathron, Ishtar, Dominix, Drake, Raven, Astarte, Maelstrom, Abaddon, Tengu
Recommended fit: Afterburner for warp gates 61km and 44km away.
Difficulty: Easy
Video: [Cerberus], [Machariel], [Maelstrom]
No Hostiles at initial gate.
1st Pocket
1st Group (29- 32km):
2x Destroyer (Corelior Infantry/ Soldier)
4x Cruiser (Corelum Chief Defender/ Protector)
1x Battlecruiser (Corelatis Platoon Leader)
2nd Group (52- 80km):
8x Frigate (Coreli Guard/ Safeguard)
4x Destroyer (Corelior Infantry/ Soldier)
4x Cruiser (Corelum Chief Protector)
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
Acceleration gate to next pocket is at 60- 62km and is locked until all hostiles are cleared.
2nd Pocket
1st Group (40- 44km):
2x Destroyer (Corelior Soldier)
6x Cruiser (Corelum Chief Defender/ Protector)
2x Battlecruiser (Corelatis Squad Leader)
2nd Group (53- 56km):
4x Cruiser (Corelum Chief Defender/ Protector)
1x Battleship (Core Port Admiral)
3rd Group (50- 52km):
3x Battleship (Core Commodore/ Port Admiral)
Acceleration gate to next pocket is at 41- 44km from warp in.
3rd Pocket
1st Group (65- 90km):
4x Frigate (Coreli Guard)
2x Destroyer (Corelior Soldier)
2nd Group (72- 77km, Lone Ships):
2x Battleship (Core Baron/ Commodore)
3rd Group (78- 86km):
4x Cruiser (Corelum Chief Protector/ Defender)
2x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)
2x Battleship (Core Baron/ Commodore/ Port Admiral)
Blitz:
Clear the 1st room, then kill the 4 Battleships in the final room.
Optional Approach:
Cleared all pockets from warp in with a T2 fit Dominix (T2 Sentries), without a scratch (592 DPS).
Mining:
1st Pocket: 36 Pyroxeres asteroids (27- 59km, 1.47 mil units).
2nd Pocket: 26 Veldspar asteroids (9- 40km).
3rd Pocket: 39 Veldspar asteroids (77- 90km).
Loot and Bounty:
Loot + Salvage: [13.2 mil]
Bounty: 6.4 mil.